My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Witch Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Inferno Dragon
Giant Snowball
Archers Goblin Gang Witch Inferno Dragon Lumberjack
Zap
Archers Goblin Gang Witch Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Witch Electro Wizard Lumberjack
The Log
Archers Goblin Gang Mini P.E.K.K.A Witch Lumberjack
Earthquake
Archers Goblin Gang Witch
Arrows
Archers Goblin Gang Witch
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Witch Electro Wizard Inferno Dragon Lumberjack
Fireball
Archers Goblin Gang Witch Electro Wizard Inferno Dragon Lumberjack
Poison
Archers Goblin Gang Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard Inferno Dragon Lumberjack
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Goblin Gang Mini P.E.K.K.A Electro Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Giant Inferno Dragon Lumberjack
Goblin Gang
Mini P.E.K.K.A Giant
Mini P.E.K.K.A
Giant Archers Goblin Gang Electro Wizard Lumberjack
Giant
Mini P.E.K.K.A Archers Goblin Gang Witch Electro Wizard Lumberjack
Witch
Giant Lumberjack
Electro Wizard
Mini P.E.K.K.A Giant Lumberjack
Inferno Dragon
Archers
Lumberjack
Archers Mini P.E.K.K.A Giant Witch Electro Wizard

Defense Synergies 1 14

Archers
Goblin Gang Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Goblin Gang
Archers Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Mini P.E.K.K.A
Electro Wizard Archers Goblin Gang Witch
Giant
Witch
Archers Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Archers Goblin Gang Witch Inferno Dragon Lumberjack
Inferno Dragon
Goblin Gang Electro Wizard
Lumberjack
Archers Goblin Gang Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Mini P.E.K.K.A Inferno Dragon Lumberjack Goblin Gang Witch Electro Wizard
Goblin Gang Mini P.E.K.K.A Witch Lumberjack Archers Electro Wizard Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Lumberjack Goblin Gang Electro Wizard
Mini P.E.K.K.A Lumberjack
Goblin Gang Archers Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Archers Goblin Gang Witch
Electro Wizard
Mini P.E.K.K.A Witch Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Archers Mini P.E.K.K.A Electro Wizard Lumberjack
Archers Goblin Gang Witch Electro Wizard Lumberjack
Inferno Dragon Archers Goblin Gang Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Goblin Gang Witch Electro Wizard
Goblin Gang Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Inferno Dragon Goblin Gang Electro Wizard Lumberjack
Goblin Gang Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Goblin Gang Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Archers Goblin Gang Witch Electro Wizard Lumberjack
Witch Archers Electro Wizard Inferno Dragon Lumberjack
Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Goblin Gang Archers Mini P.E.K.K.A Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Lumberjack Archers Witch Electro Wizard
Electro Wizard Archers Goblin Gang Mini P.E.K.K.A Inferno Dragon Lumberjack
Goblin Gang Lumberjack Mini P.E.K.K.A Witch Electro Wizard
Goblin Gang Mini P.E.K.K.A Lumberjack Electro Wizard
Goblin Gang Mini P.E.K.K.A Witch Inferno Dragon Lumberjack
Archers Goblin Gang Witch Electro Wizard
Goblin Gang Mini P.E.K.K.A Archers Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Electro Wizard Mini P.E.K.K.A Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Witch Lumberjack
Electro Wizard
Mini P.E.K.K.A Goblin Gang Witch Lumberjack
Archers Witch
Goblin Gang Witch Electro Wizard Archers Mini P.E.K.K.A Inferno Dragon Lumberjack
Archers Mini P.E.K.K.A Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Witch
Archers Witch
Goblin Gang Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard
Archers
Witch
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Electro Wizard
Witch
Witch
Witch Inferno Dragon
Witch Electro Wizard
Witch
Archers Witch Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A
Electro Wizard
Electro Wizard Archers Goblin Gang Witch
Archers Witch Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

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