My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince
Giant Snowball
Musketeer
Zap
Prince
Barbarian Barrel
Ice Spirit Musketeer
The Log
Ice Spirit Mini P.E.K.K.A Musketeer Prince
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mini P.E.K.K.A Musketeer Prince
Fireball
Musketeer
Poison
Musketeer
Lightning
Mini P.E.K.K.A Musketeer Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Fireball Mini P.E.K.K.A Musketeer Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap The Log Fireball

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Mini P.E.K.K.A Musketeer Giant Prince
Zap
Ice Spirit Fireball Giant Prince Mini P.E.K.K.A Musketeer The Log
Fireball
Zap Giant The Log
Mini P.E.K.K.A
Giant Ice Spirit Zap Musketeer The Log
Musketeer
Giant Ice Spirit Zap Mini P.E.K.K.A Prince The Log
Giant
Zap Mini P.E.K.K.A Musketeer Prince Ice Spirit Fireball The Log
Prince
Zap Giant Ice Spirit Musketeer The Log
The Log
Zap Fireball Mini P.E.K.K.A Musketeer Giant Prince

Defense Synergies 9 9

Ice Spirit
Zap Mini P.E.K.K.A Musketeer Fireball Prince The Log
Zap
Ice Spirit Fireball Mini P.E.K.K.A Musketeer Prince The Log
Fireball
Zap The Log Ice Spirit Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Ice Spirit Zap The Log Fireball Musketeer
Musketeer
Ice Spirit The Log Zap Fireball Mini P.E.K.K.A
Giant
Prince
The Log Ice Spirit Zap
The Log
Fireball Mini P.E.K.K.A Musketeer Prince Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log
Mini P.E.K.K.A Ice Spirit Zap Musketeer Prince The Log
Mini P.E.K.K.A Prince Musketeer
Mini P.E.K.K.A Prince Musketeer
Fireball Mini P.E.K.K.A Prince The Log
Fireball The Log Zap Musketeer
Musketeer Ice Spirit Zap Fireball
Zap Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer Prince
Ice Spirit Mini P.E.K.K.A Musketeer Prince
Zap Fireball Musketeer The Log
Musketeer Zap Fireball
Mini P.E.K.K.A Prince Ice Spirit Zap Fireball Musketeer The Log
Fireball Ice Spirit Zap Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince
Ice Spirit Zap Fireball Mini P.E.K.K.A Prince The Log
Fireball Mini P.E.K.K.A Musketeer Prince
Ice Spirit Fireball Zap Musketeer Prince The Log
Zap The Log Ice Spirit Fireball Musketeer
Mini P.E.K.K.A Musketeer Prince
Fireball Mini P.E.K.K.A Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Prince
Fireball Zap Mini P.E.K.K.A Musketeer Prince The Log
Ice Spirit Zap Mini P.E.K.K.A Musketeer Prince The Log
Mini P.E.K.K.A Prince Zap Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer Prince
Fireball Ice Spirit Zap Musketeer
Mini P.E.K.K.A Prince Fireball Musketeer
Mini P.E.K.K.A Prince
Zap Ice Spirit Fireball Mini P.E.K.K.A Prince The Log
Musketeer
Mini P.E.K.K.A Musketeer Prince
Zap Fireball Prince The Log
Mini P.E.K.K.A Prince Fireball
Fireball Musketeer
Ice Spirit Zap Fireball Mini P.E.K.K.A Musketeer Prince The Log
Zap Fireball Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Fireball Musketeer Prince The Log
Fireball Zap The Log
Fireball Ice Spirit Zap Musketeer
Musketeer The Log
Fireball The Log Ice Spirit Zap
Fireball The Log Zap
Fireball Mini P.E.K.K.A Musketeer Prince
Zap Fireball Musketeer Prince The Log
Fireball Zap Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer Prince The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer Prince The Log
Zap Fireball The Log
Fireball Musketeer Prince The Log
Fireball
Musketeer Prince The Log
Zap Fireball Musketeer The Log
Zap The Log Ice Spirit Fireball
Fireball The Log Zap Musketeer
Fireball Zap Musketeer Prince The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer
Zap Ice Spirit Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer The Log
Zap Ice Spirit Fireball
Prince
Fireball The Log
Zap Ice Spirit Fireball Musketeer Prince
Fireball Zap Musketeer
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer Prince
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer Prince
Zap Ice Spirit Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer Prince The Log

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