My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mini P.E.K.K.A Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Miner Bandit
Giant Snowball
Goblins Spear Goblins Miner
Zap
Goblins Spear Goblins Bandit
Barbarian Barrel
Goblins Spear Goblins Executioner Bandit
The Log
Goblins Spear Goblins Mini P.E.K.K.A Bandit
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Mini P.E.K.K.A Executioner Miner Bandit
Fireball
Executioner Bandit
Poison
Spear Goblins Executioner
Lightning
Mini P.E.K.K.A Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Miner Bandit Fireball Mini P.E.K.K.A Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Miner Bandit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Giant
Spear Goblins
Miner Mini P.E.K.K.A Giant Bandit
Fireball
Giant Miner
Mini P.E.K.K.A
Giant Spear Goblins
Giant
Mini P.E.K.K.A Miner Goblins Spear Goblins Fireball Executioner Bandit
Executioner
Giant Miner Bandit
Miner
Goblins Spear Goblins Giant Fireball Executioner Bandit
Bandit
Spear Goblins Giant Executioner Miner

Defense Synergies 0 8

Goblins
Bandit
Spear Goblins
Mini P.E.K.K.A Bandit
Fireball
Mini P.E.K.K.A Miner Bandit
Mini P.E.K.K.A
Spear Goblins Fireball Executioner
Giant
Executioner
Mini P.E.K.K.A Bandit
Miner
Fireball
Bandit
Goblins Spear Goblins Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Executioner
Mini P.E.K.K.A Goblins Executioner Bandit
Mini P.E.K.K.A Goblins Executioner Bandit
Mini P.E.K.K.A Goblins Bandit
Fireball Mini P.E.K.K.A
Fireball Goblins Spear Goblins Executioner Bandit
Spear Goblins Fireball Executioner
Fireball Bandit
Mini P.E.K.K.A Goblins
Goblins Spear Goblins Mini P.E.K.K.A Miner Bandit
Goblins Executioner Spear Goblins Fireball Bandit
Executioner Spear Goblins Fireball
Mini P.E.K.K.A Fireball Bandit
Fireball Executioner Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Bandit
Fireball Mini P.E.K.K.A Bandit
Goblins Fireball Mini P.E.K.K.A Executioner
Fireball Goblins Spear Goblins Executioner Bandit
Executioner Spear Goblins Fireball Bandit
Mini P.E.K.K.A
Goblins Spear Goblins Fireball Mini P.E.K.K.A Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Spear Goblins Fireball Bandit
Fireball Bandit Mini P.E.K.K.A Executioner Miner
Bandit Goblins Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Fireball Bandit
Mini P.E.K.K.A Executioner Bandit
Fireball Executioner
Mini P.E.K.K.A Goblins Spear Goblins Fireball Bandit
Mini P.E.K.K.A
Goblins Spear Goblins Fireball Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Fireball Executioner Bandit
Fireball Executioner
Goblins Spear Goblins Fireball Mini P.E.K.K.A Executioner
Executioner Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Executioner Miner Bandit
Fireball Miner Bandit
Fireball
Fireball Executioner
Fireball Executioner Spear Goblins
Executioner
Fireball Executioner
Fireball Miner Bandit
Goblins Fireball Mini P.E.K.K.A
Miner Fireball Bandit
Fireball Executioner
Fireball Executioner Miner Bandit
Fireball Bandit
Fireball
Spear Goblins Fireball Executioner Bandit
Fireball Executioner Bandit
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner Bandit
Fireball Miner
Fireball
Fireball
Fireball
Fireball Executioner
Fireball Miner Executioner Bandit
Fireball Miner Bandit
Fireball Miner Bandit
Fireball Executioner
Fireball
Fireball Mini P.E.K.K.A
Fireball Miner Bandit
Fireball
Fireball
Spear Goblins Fireball Bandit
Fireball Executioner
Fireball
Fireball Miner Mini P.E.K.K.A Executioner
Fireball Executioner
Fireball
Executioner
Fireball
Fireball Executioner
Fireball Executioner Miner Bandit

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