My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Balloon
Giant Snowball
Minions Barbarians Balloon Princess
Zap
Minions Balloon Princess
Barbarian Barrel
Barbarians Princess
The Log
Barbarians Mini P.E.K.K.A Princess
Earthquake
Barbarians
Arrows
Minions Princess
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Balloon Princess
Fireball
Minions Barbarians Balloon Princess
Poison
Minions Barbarians Balloon Princess
Lightning
Mini P.E.K.K.A Balloon
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Princess Mini P.E.K.K.A Freeze Barbarians Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Princess Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Balloon Mini P.E.K.K.A Freeze
Minions
Giant Mini P.E.K.K.A Balloon
Barbarians
Balloon
Mini P.E.K.K.A
Giant Arrows Minions Princess
Giant
Arrows Minions Mini P.E.K.K.A Balloon Princess
Freeze
Balloon Arrows
Balloon
Arrows Freeze Minions Barbarians Giant Princess
Princess
Mini P.E.K.K.A Giant Balloon

Defense Synergies 0 5

Arrows
Barbarians Mini P.E.K.K.A
Minions
Freeze
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Freeze Princess
Giant
Freeze
Minions Mini P.E.K.K.A
Balloon
Princess
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians Mini P.E.K.K.A Minions
Barbarians Mini P.E.K.K.A Minions Freeze
Barbarians Mini P.E.K.K.A Minions
Arrows Barbarians Mini P.E.K.K.A Princess
Arrows Freeze Minions
Minions Arrows Freeze Princess
Arrows Barbarians
Barbarians Mini P.E.K.K.A Minions Princess
Barbarians Mini P.E.K.K.A
Minions Barbarians Arrows Freeze Princess
Arrows Minions Princess
Barbarians Mini P.E.K.K.A Minions Freeze
Arrows Minions Barbarians Mini P.E.K.K.A Freeze Princess
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Freeze
Barbarians Arrows Minions Mini P.E.K.K.A
Arrows Minions Barbarians
Arrows Freeze Minions Barbarians Princess
Barbarians Mini P.E.K.K.A
Arrows Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Barbarians Minions Mini P.E.K.K.A
Mini P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A
Arrows Minions Freeze Princess
Mini P.E.K.K.A Minions Barbarians
Mini P.E.K.K.A Barbarians
Freeze Minions Barbarians Mini P.E.K.K.A
Barbarians
Minions Barbarians Mini P.E.K.K.A
Arrows Barbarians
Barbarians Mini P.E.K.K.A
Barbarians Princess
Barbarians Minions Mini P.E.K.K.A Freeze
Arrows Minions Barbarians Mini P.E.K.K.A Freeze Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Freeze
Arrows Princess
Arrows
Arrows Barbarians Freeze
Arrows
Arrows Minions Freeze Princess
Arrows Princess
Arrows Freeze Princess
Arrows
Minions Mini P.E.K.K.A
Arrows Princess
Arrows Princess
Princess
Arrows Minions Freeze Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows Freeze
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Princess
Arrows Princess
Minions
Arrows Princess
Arrows Barbarians
Arrows Freeze Princess
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Minions Freeze
Mini P.E.K.K.A
Arrows
Arrows Freeze Princess
Arrows Princess
Minions Barbarians Freeze Princess
Arrows Princess
Freeze
Arrows
Mini P.E.K.K.A Princess
Arrows Princess
Arrows
Minions Freeze Princess
Princess
Freeze Princess

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