My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant Balloon
Giant Snowball
Bats Barbarians Minion Horde Balloon
Zap
Bats Minion Horde Balloon
Barbarian Barrel
Barbarians
The Log
Barbarians Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Bats Minion Horde
Royal Delivery
Bats Barbarians Minion Horde Mini P.E.K.K.A Balloon
Fireball
Barbarians Minion Horde Balloon
Poison
Bats Barbarians Minion Horde Balloon
Lightning
Mini P.E.K.K.A Balloon
Rocket
Barbarians Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Fireball Mini P.E.K.K.A Barbarians Minion Horde Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Fireball Mini P.E.K.K.A

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Balloon Mini P.E.K.K.A
Arrows
Fireball Giant Balloon Mini P.E.K.K.A
Barbarians
Balloon
Minion Horde
Giant
Fireball
Arrows Giant
Mini P.E.K.K.A
Giant Bats Arrows
Giant
Bats Arrows Mini P.E.K.K.A Minion Horde Fireball Balloon
Balloon
Bats Arrows Barbarians Giant

Defense Synergies 0 6

Bats
Mini P.E.K.K.A
Arrows
Barbarians Fireball Mini P.E.K.K.A
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Fireball
Giant
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Barbarians Minion Horde Mini P.E.K.K.A Bats
Barbarians Minion Horde Mini P.E.K.K.A Bats
Barbarians Minion Horde Mini P.E.K.K.A Bats
Arrows Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Bats
Bats Minion Horde Arrows Fireball
Arrows Barbarians Fireball
Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Minion Horde Mini P.E.K.K.A
Bats Barbarians Minion Horde Arrows Fireball
Arrows Minion Horde Bats Fireball
Barbarians Minion Horde Mini P.E.K.K.A Bats Fireball
Fireball Bats Arrows Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Minion Horde
Barbarians Minion Horde Fireball Mini P.E.K.K.A
Barbarians Minion Horde Bats Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Bats Barbarians Minion Horde
Arrows Bats Barbarians Fireball
Barbarians Mini P.E.K.K.A
Bats Arrows Barbarians Minion Horde Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball
Fireball Arrows Mini P.E.K.K.A
Barbarians Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Bats Barbarians Minion Horde Fireball
Barbarians Minion Horde Mini P.E.K.K.A
Arrows Fireball Bats Minion Horde
Mini P.E.K.K.A Bats Barbarians Minion Horde Fireball
Mini P.E.K.K.A Barbarians Minion Horde
Minion Horde Bats Barbarians Fireball Mini P.E.K.K.A
Barbarians Minion Horde
Bats Barbarians Minion Horde Mini P.E.K.K.A
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Bats Minion Horde Fireball Mini P.E.K.K.A
Bats Arrows Barbarians Minion Horde Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Barbarians Fireball
Fireball Arrows Minion Horde
Arrows Fireball Bats Minion Horde
Arrows Minion Horde
Arrows Fireball
Arrows Fireball
Bats Minion Horde Fireball Mini P.E.K.K.A
Arrows Minion Horde Fireball
Fireball Arrows
Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Bats Minion Horde Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Minion Horde Fireball
Arrows Fireball
Arrows Barbarians Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Fireball
Fireball Arrows
Fireball Arrows
Bats Arrows Minion Horde Fireball
Bats Minion Horde Fireball
Minion Horde Fireball Mini P.E.K.K.A
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Bats Barbarians Fireball
Fireball Arrows
Arrows Fireball
Fireball Minion Horde Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Minion Horde
Bats Minion Horde Fireball
Bats Fireball
Fireball

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