My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Mega Minion Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Witch Electro Wizard
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mega Minion Witch Electro Wizard
Fireball
Elite Barbarians Mega Minion Witch Electro Wizard
Poison
Mega Minion Witch Electro Wizard
Lightning
Elite Barbarians Mega Minion Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Mega Minion Electro Wizard Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Mega Minion

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Giant Electro Wizard Witch The Log
Elite Barbarians
Zap Rage The Log
Mega Minion
Zap Giant
Giant
Zap Mega Minion Rage Witch The Log Electro Wizard
Rage
Elite Barbarians Giant Witch Electro Wizard
Witch
Rage Zap Giant
The Log
Zap Elite Barbarians Giant
Electro Wizard
Zap Giant Rage

Defense Synergies 2 11

Zap
Mega Minion Electro Wizard Elite Barbarians Witch The Log
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Elite Barbarians Witch The Log Electro Wizard
Giant
Rage
Witch
Zap Mega Minion The Log Electro Wizard
The Log
Zap Elite Barbarians Mega Minion Witch Electro Wizard
Electro Wizard
Zap Mega Minion Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log Electro Wizard
Elite Barbarians Zap Mega Minion Witch The Log Electro Wizard
Witch Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Witch Mega Minion Electro Wizard
Elite Barbarians The Log
The Log Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Witch
Zap The Log Electro Wizard
Witch Elite Barbarians
Elite Barbarians Electro Wizard
Witch Electro Wizard Zap Mega Minion The Log
Mega Minion Zap Witch Electro Wizard
Zap Elite Barbarians Witch The Log Electro Wizard
Zap Mega Minion Witch The Log Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Witch Electro Wizard
Zap Elite Barbarians Mega Minion Witch The Log Electro Wizard
Zap Witch The Log Mega Minion Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Elite Barbarians Mega Minion The Log
Zap Elite Barbarians Witch The Log Electro Wizard
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Witch
Zap Witch Electro Wizard
Elite Barbarians Mega Minion Witch Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Mega Minion Witch The Log
Witch Mega Minion
Elite Barbarians Mega Minion Witch
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Witch
Witch
Elite Barbarians Witch Electro Wizard Zap Mega Minion The Log
Zap Elite Barbarians Mega Minion Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log
Zap Mega Minion Witch
Witch The Log
The Log Zap
The Log Zap
Elite Barbarians Electro Wizard
Zap The Log Electro Wizard
Zap
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Witch The Log
The Log
Zap Mega Minion The Log Electro Wizard
Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Witch
Mega Minion Witch
The Log Zap Witch Electro Wizard
Zap Witch The Log
Zap The Log
Elite Barbarians Zap Witch Electro Wizard
Zap Electro Wizard Mega Minion Witch
Elite Barbarians Mega Minion
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Witch
Zap Mega Minion Witch Electro Wizard
The Log
Mega Minion Electro Wizard
The Log Zap
Zap
Elite Barbarians Mega Minion
Zap Elite Barbarians Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch The Log Electro Wizard

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