My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Giant Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Giant Sparky
Giant Snowball
Archers Mega Minion
Zap
Archers Sparky
Barbarian Barrel
Archers Elite Barbarians Ice Wizard Sparky
The Log
Archers Elite Barbarians Sparky
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Mega Minion Ice Wizard Sparky
Fireball
Archers Elite Barbarians Mega Minion Ice Wizard Sparky
Poison
Archers Mega Minion Ice Wizard Sparky
Lightning
Elite Barbarians Mega Minion Ice Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Tornado Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Mega Minion Tornado Ice Wizard Giant Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Mega Minion Tornado

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elite Barbarians Giant
Arrows
Elite Barbarians Giant Sparky Archers Mega Minion
Elite Barbarians
Arrows Archers Sparky
Mega Minion
Giant Arrows Sparky
Giant
Arrows Mega Minion Sparky Archers Tornado Ice Wizard
Tornado
Sparky Giant Ice Wizard
Ice Wizard
Giant Tornado
Sparky
Arrows Giant Tornado Elite Barbarians Mega Minion

Defense Synergies 2 12

Archers
Mega Minion Tornado Ice Wizard
Arrows
Mega Minion Tornado Ice Wizard Sparky
Elite Barbarians
Mega Minion
Mega Minion
Archers Arrows Elite Barbarians Tornado Ice Wizard Sparky
Giant
Tornado
Ice Wizard Sparky Archers Arrows Mega Minion Sparky
Ice Wizard
Tornado Archers Arrows Mega Minion
Sparky
Tornado Arrows Mega Minion Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Sparky
Elite Barbarians Sparky Mega Minion Ice Wizard
Tornado Sparky Archers Elite Barbarians Mega Minion Ice Wizard
Elite Barbarians Sparky Mega Minion Ice Wizard
Arrows Elite Barbarians Tornado Sparky
Arrows Tornado Archers Mega Minion Ice Wizard
Mega Minion Tornado Archers Arrows Ice Wizard
Arrows Sparky
Sparky Elite Barbarians Tornado Ice Wizard
Elite Barbarians Tornado Archers Ice Wizard Sparky
Archers Ice Wizard Arrows Mega Minion Tornado
Arrows Mega Minion Archers Tornado Ice Wizard
Sparky Elite Barbarians Ice Wizard
Sparky Arrows Mega Minion Tornado
Elite Barbarians Sparky
Tornado Elite Barbarians Sparky
Sparky Arrows Elite Barbarians Tornado
Arrows Archers Elite Barbarians Mega Minion Tornado Ice Wizard
Arrows Tornado Archers Mega Minion Ice Wizard
Sparky Elite Barbarians Tornado
Archers Arrows Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Sparky
Archers Arrows Elite Barbarians Mega Minion
Elite Barbarians Sparky
Elite Barbarians Tornado Sparky
Elite Barbarians Sparky
Arrows Archers Tornado Ice Wizard
Sparky Archers Elite Barbarians Mega Minion Ice Wizard
Elite Barbarians Sparky
Elite Barbarians Mega Minion Tornado Sparky
Mega Minion Sparky
Elite Barbarians Mega Minion Sparky
Arrows Elite Barbarians Tornado
Elite Barbarians Sparky
Archers Sparky
Elite Barbarians Sparky Archers Mega Minion Tornado
Arrows Archers Elite Barbarians Mega Minion Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Tornado Ice Wizard
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Mega Minion Tornado Ice Wizard
Archers Arrows Tornado Sparky
Arrows Tornado Ice Wizard
Arrows Tornado
Elite Barbarians Tornado Sparky
Arrows Tornado Sparky
Archers Arrows Tornado
Elite Barbarians Sparky
Arrows
Arrows Elite Barbarians Sparky
Arrows Sparky
Arrows Sparky
Arrows Tornado Sparky
Sparky
Archers Arrows Mega Minion Sparky
Arrows Tornado
Sparky
Arrows Tornado
Tornado Sparky
Arrows
Arrows Tornado Ice Wizard Sparky
Mega Minion
Arrows Tornado Ice Wizard Sparky
Arrows Tornado Sparky
Arrows Tornado Sparky
Elite Barbarians Archers Arrows Tornado Ice Wizard Sparky
Mega Minion
Elite Barbarians Mega Minion Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Archers
Archers Arrows Mega Minion Tornado Ice Wizard
Arrows
Mega Minion Sparky
Arrows
Arrows Tornado Sparky
Elite Barbarians Mega Minion Sparky
Elite Barbarians Tornado Sparky
Tornado
Tornado Sparky

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