My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Mega Minion Musketeer Witch Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Musketeer Witch Night Witch
The Log
Mini P.E.K.K.A Musketeer Witch
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Mega Minion Mini P.E.K.K.A Musketeer Witch Night Witch
Fireball
Mega Minion Musketeer Witch Night Witch
Poison
Mega Minion Musketeer Witch Night Witch
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Witch Night Witch
Rocket
Musketeer Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Fireball Mini P.E.K.K.A Musketeer Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Mega Minion Fireball Mini P.E.K.K.A

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Fireball
Fireball
Mega Minion Giant The Log
Mini P.E.K.K.A
Giant Musketeer The Log
Musketeer
Giant Mini P.E.K.K.A The Log
Giant
Mega Minion Mini P.E.K.K.A Musketeer Night Witch Fireball Witch The Log
Witch
Giant
The Log
Fireball Mini P.E.K.K.A Musketeer Giant
Night Witch
Giant

Defense Synergies 3 10

Mega Minion
Musketeer Witch The Log Night Witch
Fireball
The Log Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
The Log Fireball Musketeer Witch
Musketeer
The Log Mega Minion Fireball Mini P.E.K.K.A
Giant
Witch
Mega Minion Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Musketeer Mega Minion Witch Night Witch
Night Witch
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Musketeer The Log
Mini P.E.K.K.A Mega Minion Musketeer Witch The Log Night Witch
Mini P.E.K.K.A Witch Mega Minion Musketeer Night Witch
Mini P.E.K.K.A Witch Night Witch Mega Minion Musketeer
Fireball Mini P.E.K.K.A The Log
Fireball The Log Mega Minion Musketeer Night Witch
Mega Minion Musketeer Fireball Witch Night Witch
Fireball Musketeer The Log
Mini P.E.K.K.A Witch Musketeer Night Witch
Mini P.E.K.K.A Musketeer Night Witch
Witch Mega Minion Fireball Musketeer The Log Night Witch
Mega Minion Musketeer Fireball Witch Night Witch
Mini P.E.K.K.A Night Witch Fireball Musketeer Witch The Log
Fireball Mega Minion Mini P.E.K.K.A Witch The Log Night Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Musketeer Witch Night Witch
Fireball Mega Minion Musketeer Witch The Log Night Witch
Witch The Log Mega Minion Fireball Musketeer
Mini P.E.K.K.A Musketeer
Fireball Mini P.E.K.K.A Musketeer Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch
Fireball Mega Minion Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Musketeer Witch The Log
Mini P.E.K.K.A Fireball Musketeer The Log Night Witch
Mini P.E.K.K.A Musketeer Witch Night Witch
Fireball Musketeer Witch
Mini P.E.K.K.A Mega Minion Fireball Musketeer Witch Night Witch
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Witch The Log
Witch Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A Musketeer Witch
Fireball The Log
Mini P.E.K.K.A Fireball Witch Night Witch
Fireball Musketeer Witch
Witch Mega Minion Fireball Mini P.E.K.K.A Musketeer The Log Night Witch
Mega Minion Fireball Mini P.E.K.K.A Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Mega Minion Musketeer Witch
Musketeer Witch The Log
Fireball The Log
Fireball The Log
Fireball Mini P.E.K.K.A Musketeer Night Witch
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball
Mini P.E.K.K.A Night Witch
Mega Minion Fireball Mini P.E.K.K.A Musketeer The Log
Fireball Witch The Log
Fireball Musketeer The Log Night Witch
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Witch
Mega Minion Witch
Fireball The Log Musketeer Witch
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball Musketeer Witch Night Witch
Mega Minion Fireball Musketeer Witch
Mega Minion Fireball Mini P.E.K.K.A Night Witch
Fireball Musketeer The Log Night Witch
Fireball
Fireball The Log
Fireball Musketeer Witch Night Witch
Fireball Mega Minion Musketeer Witch
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A Musketeer
The Log Fireball Musketeer
Fireball
Mega Minion Musketeer
Fireball Musketeer Witch The Log
Fireball Musketeer Witch
Fireball Musketeer Witch The Log

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