My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Graveyard
Giant Snowball
Mega Minion Musketeer Guards Witch Graveyard
Zap
Guards Witch Graveyard
Barbarian Barrel
Musketeer Guards Witch Electro Wizard Graveyard
The Log
Musketeer Guards Witch Graveyard
Earthquake
Guards Witch Graveyard
Arrows
Guards Witch Graveyard
Royal Delivery
Mega Minion Musketeer Guards Witch Electro Wizard Graveyard
Fireball
Mega Minion Musketeer Witch Electro Wizard
Poison
Mega Minion Musketeer Guards Witch Electro Wizard Graveyard
Lightning
Mega Minion Musketeer Witch Electro Wizard
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Guards Musketeer Electro Wizard Giant Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Guards Musketeer

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Electro Wizard Graveyard Musketeer Guards Witch
Mega Minion
Zap Giant Graveyard
Musketeer
Giant Zap Graveyard
Giant
Zap Mega Minion Musketeer Graveyard Guards Witch Electro Wizard
Guards
Zap Giant Graveyard
Witch
Zap Giant Graveyard
Electro Wizard
Zap Graveyard Giant
Graveyard
Zap Giant Electro Wizard Mega Minion Musketeer Guards Witch

Defense Synergies 3 11

Zap
Mega Minion Electro Wizard Musketeer Guards Witch
Mega Minion
Zap Musketeer Guards Witch Electro Wizard
Musketeer
Guards Zap Mega Minion Electro Wizard
Giant
Guards
Musketeer Zap Mega Minion Witch Electro Wizard
Witch
Zap Mega Minion Guards Electro Wizard
Electro Wizard
Zap Mega Minion Musketeer Guards Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer Electro Wizard
Zap Mega Minion Musketeer Witch Electro Wizard
Witch Mega Minion Musketeer Electro Wizard
Witch Mega Minion Musketeer Guards Electro Wizard
Zap Mega Minion Musketeer Guards Electro Wizard
Mega Minion Musketeer Electro Wizard Zap Witch
Zap Musketeer Electro Wizard
Witch Musketeer
Guards Musketeer Electro Wizard
Guards Witch Electro Wizard Zap Mega Minion Musketeer
Mega Minion Musketeer Zap Witch Electro Wizard
Zap Musketeer Guards Witch Electro Wizard
Zap Mega Minion Guards Witch Electro Wizard
Electro Wizard
Zap Electro Wizard
Musketeer Witch Electro Wizard
Zap Mega Minion Musketeer Guards Witch Electro Wizard
Zap Witch Mega Minion Musketeer Guards Electro Wizard
Musketeer Electro Wizard
Musketeer Guards Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Witch Electro Wizard
Electro Wizard Zap Mega Minion Musketeer
Guards Zap Musketeer Witch Electro Wizard
Guards Zap Musketeer Electro Wizard
Musketeer Guards Witch
Zap Musketeer Witch Electro Wizard
Guards Mega Minion Musketeer Witch Electro Wizard
Zap Electro Wizard Mega Minion Witch
Witch Mega Minion Musketeer Guards
Mega Minion Musketeer Guards Witch
Zap Guards Electro Wizard
Guards Witch
Musketeer Witch
Guards Witch Electro Wizard Zap Mega Minion Musketeer
Zap Mega Minion Musketeer Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards
Zap Musketeer Electro Wizard
Musketeer Guards
Zap
Zap Mega Minion Musketeer Witch
Musketeer Witch
Zap
Zap
Musketeer Guards Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Witch
Musketeer
Zap Mega Minion Musketeer Electro Wizard
Zap Witch
Musketeer
Musketeer
Zap Musketeer
Zap Witch
Mega Minion Witch
Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch
Zap Musketeer
Zap Musketeer Witch Electro Wizard
Zap Electro Wizard Mega Minion Musketeer Guards Witch
Mega Minion
Zap Musketeer
Zap Electro Wizard
Zap Electro Wizard Musketeer Guards Witch
Zap Mega Minion Musketeer Witch Electro Wizard
Mega Minion Musketeer Electro Wizard
Zap Musketeer
Zap
Mega Minion Musketeer
Zap Musketeer Guards Witch Electro Wizard
Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch Electro Wizard

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