My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Mega Minion Giant Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Giant Dark Prince
Giant Snowball
Spear Goblins Bats Mega Minion
Zap
Spear Goblins Bats Dark Prince
Barbarian Barrel
Spear Goblins Dark Prince Electro Wizard
The Log
Spear Goblins Dark Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Mega Minion Dark Prince Electro Wizard
Fireball
Mega Minion Electro Wizard
Poison
Spear Goblins Bats Mega Minion Electro Wizard
Lightning
Mega Minion Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Minion Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Mega Minion Fireball Dark Prince Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Mega Minion

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Giant Dark Prince
Bats
Giant Zap Mega Minion Dark Prince
Zap
Mega Minion Fireball Giant Electro Wizard Spear Goblins Bats Dark Prince
Mega Minion
Zap Giant Bats Fireball
Fireball
Zap Mega Minion Giant Dark Prince Electro Wizard
Giant
Bats Zap Mega Minion Dark Prince Spear Goblins Fireball Electro Wizard
Dark Prince
Giant Spear Goblins Bats Zap Fireball Electro Wizard
Electro Wizard
Zap Fireball Giant Dark Prince

Defense Synergies 3 14

Spear Goblins
Bats Zap Mega Minion Dark Prince Electro Wizard
Bats
Spear Goblins Zap Dark Prince Electro Wizard
Zap
Mega Minion Fireball Electro Wizard Spear Goblins Bats Dark Prince
Mega Minion
Zap Spear Goblins Dark Prince Electro Wizard
Fireball
Zap Dark Prince Electro Wizard
Giant
Dark Prince
Spear Goblins Bats Zap Mega Minion Fireball Electro Wizard
Electro Wizard
Zap Spear Goblins Bats Mega Minion Fireball Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mega Minion Fireball Electro Wizard
Bats Zap Mega Minion Dark Prince Electro Wizard
Bats Mega Minion Dark Prince Electro Wizard
Bats Mega Minion Dark Prince Electro Wizard
Fireball Dark Prince
Fireball Spear Goblins Bats Zap Mega Minion Dark Prince Electro Wizard
Bats Mega Minion Electro Wizard Spear Goblins Zap Fireball
Zap Fireball Electro Wizard
Spear Goblins Dark Prince Electro Wizard
Bats Electro Wizard Spear Goblins Zap Mega Minion Fireball Dark Prince
Mega Minion Spear Goblins Bats Zap Fireball Electro Wizard
Bats Zap Fireball Dark Prince Electro Wizard
Fireball Bats Zap Mega Minion Dark Prince Electro Wizard
Electro Wizard
Zap Fireball Electro Wizard
Bats Fireball Dark Prince Electro Wizard
Fireball Spear Goblins Bats Zap Mega Minion Dark Prince Electro Wizard
Zap Spear Goblins Bats Mega Minion Fireball Dark Prince Electro Wizard
Electro Wizard
Dark Prince Spear Goblins Bats Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Zap Mega Minion
Spear Goblins Bats Zap Dark Prince Electro Wizard
Dark Prince Bats Zap Fireball Electro Wizard
Dark Prince
Fireball Bats Zap Electro Wizard
Dark Prince Spear Goblins Bats Mega Minion Fireball Electro Wizard
Dark Prince
Zap Electro Wizard Spear Goblins Bats Mega Minion Fireball Dark Prince
Mega Minion
Bats Mega Minion Dark Prince
Zap Fireball Dark Prince Electro Wizard
Dark Prince Fireball
Fireball
Electro Wizard Spear Goblins Bats Zap Mega Minion Fireball Dark Prince
Bats Zap Mega Minion Fireball Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Spear Goblins Bats Zap Mega Minion
Fireball Zap
Fireball Zap
Bats Fireball Electro Wizard
Zap Fireball Dark Prince Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Bats
Zap Mega Minion Fireball Dark Prince Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince
Mega Minion
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Mega Minion Fireball
Mega Minion Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Spear Goblins Bats Fireball Dark Prince
Fireball Zap Mega Minion Electro Wizard
Fireball
Fireball Mega Minion Dark Prince Electro Wizard
Zap Fireball
Zap Fireball
Mega Minion Dark Prince
Zap Bats Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Dark Prince Electro Wizard

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