My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Executioner Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Barbarians Mega Minion Night Witch
Zap
Night Witch
Barbarian Barrel
Barbarians Executioner Electro Wizard Night Witch
The Log
Barbarians Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Night Witch
Royal Delivery
Barbarians Mega Minion Mini P.E.K.K.A Executioner Electro Wizard Night Witch
Fireball
Barbarians Mega Minion Executioner Electro Wizard Night Witch
Poison
Barbarians Mega Minion Executioner Electro Wizard Night Witch
Lightning
Mega Minion Mini P.E.K.K.A Executioner Electro Wizard Night Witch
Rocket
Barbarians Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Executioner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Mini P.E.K.K.A Electro Wizard Night Witch Barbarians Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Mega Minion Mini P.E.K.K.A Electro Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mega Minion
Giant
Mini P.E.K.K.A
Giant The Log Electro Wizard
Giant
Mega Minion Mini P.E.K.K.A Night Witch Executioner The Log Electro Wizard
Executioner
Giant The Log
The Log
Mini P.E.K.K.A Giant Executioner
Electro Wizard
Mini P.E.K.K.A Giant
Night Witch
Giant

Defense Synergies 2 8

Barbarians
Mega Minion
The Log Electro Wizard Night Witch
Mini P.E.K.K.A
The Log Electro Wizard Executioner
Giant
Executioner
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Mega Minion Executioner Electro Wizard Night Witch
Electro Wizard
Mini P.E.K.K.A Mega Minion The Log Night Witch
Night Witch
Mega Minion The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Executioner The Log Electro Wizard
Barbarians Mini P.E.K.K.A Mega Minion Executioner The Log Electro Wizard Night Witch
Barbarians Mini P.E.K.K.A Mega Minion Executioner Electro Wizard Night Witch
Barbarians Mini P.E.K.K.A Night Witch Mega Minion Electro Wizard
Barbarians Mini P.E.K.K.A The Log
The Log Mega Minion Executioner Electro Wizard Night Witch
Mega Minion Electro Wizard Executioner Night Witch
Barbarians The Log Electro Wizard
Barbarians Mini P.E.K.K.A Night Witch
Barbarians Mini P.E.K.K.A Electro Wizard Night Witch
Barbarians Executioner Electro Wizard Mega Minion The Log Night Witch
Mega Minion Executioner Electro Wizard Night Witch
Barbarians Mini P.E.K.K.A Night Witch The Log Electro Wizard
Executioner Barbarians Mega Minion Mini P.E.K.K.A The Log Electro Wizard Night Witch
Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A The Log Electro Wizard
Barbarians Mini P.E.K.K.A Executioner Electro Wizard Night Witch
Barbarians Mega Minion Executioner The Log Electro Wizard Night Witch
Executioner The Log Barbarians Mega Minion Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A Executioner The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Electro Wizard
Electro Wizard Mega Minion Mini P.E.K.K.A Executioner The Log
Barbarians Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Barbarians The Log Electro Wizard Night Witch
Barbarians Mini P.E.K.K.A Executioner Night Witch
Executioner Electro Wizard
Mini P.E.K.K.A Barbarians Mega Minion Electro Wizard Night Witch
Mini P.E.K.K.A Barbarians
Electro Wizard Barbarians Mega Minion Mini P.E.K.K.A The Log
Barbarians Mega Minion
Barbarians Mega Minion Mini P.E.K.K.A
Barbarians The Log Electro Wizard
Barbarians Mini P.E.K.K.A Executioner Night Witch
Barbarians Executioner
Barbarians Electro Wizard Mega Minion Mini P.E.K.K.A Executioner The Log Night Witch
Executioner Barbarians Mega Minion Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log Electro Wizard
The Log
Barbarians The Log
Executioner The Log
Executioner Mega Minion
Executioner The Log
The Log Executioner
The Log
Mini P.E.K.K.A Electro Wizard Night Witch
The Log Electro Wizard
Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log
Mini P.E.K.K.A Night Witch
Mega Minion Mini P.E.K.K.A Executioner The Log Electro Wizard
The Log
The Log Night Witch
The Log
Barbarians The Log
The Log Executioner
Mega Minion
The Log Executioner Electro Wizard
The Log
The Log
Executioner Electro Wizard Night Witch
Electro Wizard Mega Minion
Mega Minion Mini P.E.K.K.A Night Witch
The Log Night Witch
Electro Wizard
The Log
Electro Wizard Barbarians Night Witch
Mega Minion Executioner Electro Wizard
The Log
Mega Minion Mini P.E.K.K.A Executioner Electro Wizard
The Log Executioner
Mega Minion Executioner
The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Electro Wizard

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