My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Balloon
Giant Snowball
Minions Minion Horde Balloon Lumberjack
Zap
Minions Minion Horde Balloon
Barbarian Barrel
Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Mini P.E.K.K.A Balloon Lumberjack
Fireball
Minions Minion Horde Balloon Lumberjack
Poison
Minions Minion Horde Balloon
Lightning
Mini P.E.K.K.A Balloon Lumberjack
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Mini P.E.K.K.A Lumberjack Minion Horde Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Mini P.E.K.K.A

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Balloon Minions Minion Horde Mini P.E.K.K.A Lumberjack
Minions
Giant Zap Mini P.E.K.K.A Balloon Lumberjack
Minion Horde
Zap Giant Lumberjack
Fireball
Zap Giant
Mini P.E.K.K.A
Giant Zap Minions Lumberjack
Giant
Zap Minions Mini P.E.K.K.A Minion Horde Fireball Balloon Lumberjack
Balloon
Zap Lumberjack Minions Giant
Lumberjack
Balloon Zap Minions Minion Horde Mini P.E.K.K.A Giant

Defense Synergies 2 6

Zap
Fireball Mini P.E.K.K.A Minions Minion Horde Lumberjack
Minions
Zap Lumberjack
Minion Horde
Zap
Fireball
Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Fireball
Giant
Balloon
Lumberjack
Zap Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Fireball
Minion Horde Mini P.E.K.K.A Lumberjack Zap Minions
Minion Horde Mini P.E.K.K.A Lumberjack Minions
Minion Horde Mini P.E.K.K.A Lumberjack Minions
Fireball Mini P.E.K.K.A Lumberjack
Fireball Zap Minions Lumberjack
Minions Minion Horde Zap Fireball
Zap Fireball
Minion Horde Mini P.E.K.K.A Minions Lumberjack
Minion Horde Mini P.E.K.K.A Lumberjack
Minions Minion Horde Zap Fireball Lumberjack
Minions Minion Horde Zap Fireball
Minion Horde Mini P.E.K.K.A Lumberjack Zap Minions Fireball
Fireball Zap Minions Minion Horde Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Minion Horde Lumberjack
Minion Horde Zap Fireball Mini P.E.K.K.A Lumberjack
Minion Horde Minions Fireball Mini P.E.K.K.A Lumberjack
Fireball Zap Minions Minion Horde Lumberjack
Zap Minions Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Minions Minion Horde Fireball Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Fireball
Fireball Zap Mini P.E.K.K.A Lumberjack
Lumberjack Zap Minions Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Zap Minion Horde Fireball
Minion Horde Mini P.E.K.K.A Lumberjack
Fireball Zap Minions Minion Horde
Mini P.E.K.K.A Minions Minion Horde Fireball Lumberjack
Mini P.E.K.K.A Minion Horde Lumberjack
Zap Minion Horde Minions Fireball Mini P.E.K.K.A
Minion Horde
Minions Minion Horde Mini P.E.K.K.A Lumberjack
Zap Fireball
Mini P.E.K.K.A Minion Horde Fireball Lumberjack
Minion Horde Fireball
Zap Minions Minion Horde Fireball Mini P.E.K.K.A Lumberjack
Minions Zap Minion Horde Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Fireball
Fireball Zap Minion Horde
Fireball Zap Minions Minion Horde
Minion Horde
Fireball Zap
Fireball Zap
Minions Minion Horde Fireball Mini P.E.K.K.A Lumberjack
Zap Minion Horde Fireball
Fireball Zap
Fireball
Minions Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Minions Minion Horde Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball
Minions Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Zap Minion Horde Fireball
Zap Minions Minion Horde Fireball
Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Minions Fireball
Fireball Zap
Fireball
Fireball Minion Horde Mini P.E.K.K.A Lumberjack
Zap Fireball
Zap Fireball
Minion Horde
Zap Minions Minion Horde Fireball
Zap Fireball
Zap Fireball

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