My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Lumberjack
Zap
Sparky
Barbarian Barrel
Wizard Lumberjack Sparky
The Log
Mini P.E.K.K.A Lumberjack Sparky
Earthquake
Elixir Collector
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Lumberjack Sparky
Fireball
Wizard Elixir Collector Lumberjack Sparky
Poison
Wizard Elixir Collector Sparky
Lightning
Mini P.E.K.K.A Wizard Elixir Collector Lumberjack Sparky
Rocket
Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Mini P.E.K.K.A Lumberjack Giant Wizard Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Mini P.E.K.K.A Lumberjack

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Sparky Mini P.E.K.K.A Lumberjack
Fireball
Zap Giant Sparky
Mini P.E.K.K.A
Giant Sparky Zap Wizard Lumberjack
Giant
Zap Mini P.E.K.K.A Sparky Fireball Wizard Lumberjack
Wizard
Mini P.E.K.K.A Giant Lumberjack Sparky
Elixir Collector
Lumberjack
Zap Mini P.E.K.K.A Giant Wizard Sparky
Sparky
Zap Mini P.E.K.K.A Giant Fireball Wizard Lumberjack

Defense Synergies 2 6

Zap
Fireball Mini P.E.K.K.A Lumberjack Sparky
Fireball
Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Fireball Wizard
Giant
Wizard
Mini P.E.K.K.A Lumberjack
Elixir Collector
Lumberjack
Zap Fireball Wizard
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Sparky
Mini P.E.K.K.A Lumberjack Sparky Zap
Mini P.E.K.K.A Lumberjack Sparky
Mini P.E.K.K.A Lumberjack Sparky
Fireball Mini P.E.K.K.A Lumberjack Sparky
Fireball Zap Lumberjack
Zap Fireball Wizard
Zap Fireball Sparky
Mini P.E.K.K.A Sparky Lumberjack
Mini P.E.K.K.A Lumberjack Sparky
Zap Fireball Wizard Lumberjack
Zap Fireball Wizard
Mini P.E.K.K.A Lumberjack Sparky Zap Fireball Wizard
Fireball Wizard Sparky Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Sparky Lumberjack
Zap Fireball Mini P.E.K.K.A Lumberjack Sparky
Wizard Sparky Fireball Mini P.E.K.K.A Lumberjack
Fireball Zap Wizard Lumberjack
Zap Wizard Fireball Lumberjack
Mini P.E.K.K.A Sparky Lumberjack
Wizard Fireball Mini P.E.K.K.A Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Fireball Sparky
Fireball Zap Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Lumberjack Zap Fireball Sparky
Mini P.E.K.K.A Lumberjack Sparky
Fireball Wizard Zap
Mini P.E.K.K.A Sparky Fireball Lumberjack
Mini P.E.K.K.A Lumberjack Sparky
Zap Fireball Mini P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Lumberjack Sparky
Zap Fireball
Mini P.E.K.K.A Fireball Wizard Lumberjack Sparky
Wizard Fireball Sparky
Sparky Zap Fireball Mini P.E.K.K.A Lumberjack
Zap Fireball Mini P.E.K.K.A Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap
Fireball Sparky
Fireball Sparky
Fireball Wizard Zap Sparky
Fireball Wizard Zap
Wizard Sparky
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Mini P.E.K.K.A Lumberjack Sparky
Zap Fireball Wizard Sparky
Fireball Zap Wizard
Fireball Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Mini P.E.K.K.A Sparky
Zap Fireball Mini P.E.K.K.A Wizard Sparky
Zap Fireball Wizard
Fireball Sparky
Fireball Wizard
Sparky
Zap Fireball
Zap Fireball Wizard Sparky
Fireball Zap Wizard Sparky
Fireball Zap Wizard Sparky
Fireball Zap Sparky
Zap Fireball Wizard Sparky
Zap Fireball Wizard
Fireball Mini P.E.K.K.A Sparky
Zap Fireball Wizard Sparky
Zap Fireball Sparky
Sparky
Fireball Wizard Sparky
Zap Fireball
Fireball Zap Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Lumberjack Sparky
Zap Fireball Wizard
Zap Fireball Sparky
Sparky
Zap Fireball Sparky
Zap Fireball
Zap Fireball Sparky

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