My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Witch Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Wall Breakers Inferno Dragon
Giant Snowball
Bats Wall Breakers Witch Inferno Dragon Lumberjack
Zap
Bats Firecracker Wall Breakers Witch Inferno Dragon
Barbarian Barrel
Firecracker Wall Breakers Witch Lumberjack
The Log
Firecracker Wall Breakers Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Wall Breakers Witch
Royal Delivery
Bats Firecracker Wall Breakers Witch Inferno Dragon Lumberjack
Fireball
Firecracker Wall Breakers Witch Inferno Dragon Lumberjack
Poison
Bats Firecracker Witch
Lightning
Witch Inferno Dragon Lumberjack
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Firecracker Inferno Dragon Lumberjack Giant Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Wall Breakers Firecracker Inferno Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Firecracker Wall Breakers Inferno Dragon Lumberjack
Firecracker
Bats Giant Wall Breakers Inferno Dragon Lumberjack
Giant
Bats Firecracker Rocket Witch Lumberjack
Rocket
Giant
Wall Breakers
Bats Firecracker
Witch
Giant Lumberjack
Inferno Dragon
Bats Firecracker
Lumberjack
Bats Firecracker Giant Witch

Defense Synergies 0 5

Bats
Firecracker Inferno Dragon Lumberjack
Firecracker
Bats Lumberjack
Giant
Rocket
Wall Breakers
Witch
Lumberjack
Inferno Dragon
Bats
Lumberjack
Bats Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
Inferno Dragon Lumberjack Bats Firecracker Witch
Rocket Witch Lumberjack Bats Inferno Dragon
Witch Inferno Dragon Lumberjack Bats Firecracker
Firecracker Rocket Lumberjack
Bats Firecracker Lumberjack
Bats Rocket Inferno Dragon Firecracker Witch
Rocket
Witch Inferno Dragon Lumberjack
Firecracker Lumberjack
Bats Witch Firecracker Lumberjack
Inferno Dragon Bats Firecracker Witch
Lumberjack Bats Rocket Witch
Rocket Bats Firecracker Witch Lumberjack
Inferno Dragon Lumberjack
Rocket Inferno Dragon Lumberjack
Bats Firecracker Witch Lumberjack
Bats Firecracker Witch Lumberjack
Witch Bats Firecracker Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Bats Firecracker Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch
Firecracker Rocket Inferno Dragon Lumberjack
Lumberjack Bats Rocket Witch
Rocket Lumberjack Bats
Witch Inferno Dragon Lumberjack
Firecracker Rocket Bats Witch
Rocket Bats Witch Lumberjack
Inferno Dragon Lumberjack
Rocket Bats Firecracker Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Bats Witch Lumberjack
Rocket
Rocket Witch Lumberjack
Firecracker Witch
Witch Bats Firecracker Rocket Inferno Dragon Lumberjack
Bats Firecracker Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker
Rocket
Firecracker Rocket
Rocket Firecracker
Firecracker Bats Rocket Witch
Firecracker Witch
Firecracker
Firecracker
Rocket Bats Lumberjack
Firecracker Rocket
Firecracker Rocket
Rocket Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker Witch
Firecracker Rocket
Rocket
Bats Rocket
Rocket Firecracker
Rocket Firecracker Witch
Rocket
Rocket
Rocket
Rocket
Firecracker Witch
Witch Inferno Dragon
Firecracker Witch
Witch
Rocket Firecracker
Bats Firecracker Witch
Rocket Bats Firecracker Witch
Rocket
Rocket Firecracker
Rocket Firecracker
Bats Rocket Witch
Rocket Firecracker Witch
Firecracker Rocket Lumberjack
Firecracker
Rocket
Firecracker
Bats Firecracker Rocket Witch
Firecracker Bats Rocket Witch
Firecracker Rocket Witch

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