My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Valkyrie Giant Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Musketeer Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Ice Spirit Musketeer Valkyrie Lumberjack Night Witch
The Log
Ice Spirit Musketeer Lumberjack
Earthquake
Arrows
Ice Spirit Night Witch
Royal Delivery
Ice Spirit Musketeer Valkyrie Lumberjack Night Witch
Fireball
Musketeer Lumberjack Night Witch
Poison
Musketeer Night Witch
Lightning
Musketeer Valkyrie Lumberjack Night Witch
Rocket
Musketeer Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Musketeer Valkyrie Lumberjack Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Arrows Musketeer

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Musketeer Giant Lumberjack Night Witch
Zap
Ice Spirit Arrows Giant Musketeer Valkyrie Lumberjack Night Witch
Arrows
Zap Giant Lumberjack Night Witch
Musketeer
Valkyrie Giant Ice Spirit Zap Lumberjack
Valkyrie
Ice Spirit Musketeer Lumberjack Zap Giant
Giant
Zap Arrows Musketeer Night Witch Ice Spirit Valkyrie Lumberjack
Lumberjack
Valkyrie Ice Spirit Zap Arrows Musketeer Giant Night Witch
Night Witch
Giant Ice Spirit Zap Arrows Lumberjack

Defense Synergies 4 12

Ice Spirit
Zap Musketeer Valkyrie Lumberjack Night Witch
Zap
Ice Spirit Arrows Musketeer Valkyrie Lumberjack Night Witch
Arrows
Zap Valkyrie Lumberjack
Musketeer
Ice Spirit Valkyrie Lumberjack Zap
Valkyrie
Musketeer Ice Spirit Zap Arrows Lumberjack Night Witch
Giant
Lumberjack
Musketeer Ice Spirit Zap Arrows Valkyrie
Night Witch
Ice Spirit Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
Lumberjack Ice Spirit Zap Musketeer Valkyrie Night Witch
Lumberjack Musketeer Valkyrie Night Witch
Lumberjack Night Witch Musketeer Valkyrie
Arrows Valkyrie Lumberjack
Arrows Zap Musketeer Valkyrie Lumberjack Night Witch
Musketeer Ice Spirit Zap Arrows Night Witch
Zap Arrows Musketeer Valkyrie
Musketeer Lumberjack Night Witch
Ice Spirit Musketeer Valkyrie Lumberjack Night Witch
Valkyrie Zap Arrows Musketeer Lumberjack Night Witch
Arrows Musketeer Zap Night Witch
Lumberjack Night Witch Ice Spirit Zap Musketeer Valkyrie
Valkyrie Ice Spirit Zap Arrows Lumberjack Night Witch
Lumberjack
Ice Spirit Zap Lumberjack
Arrows Musketeer Valkyrie Lumberjack Night Witch
Ice Spirit Arrows Zap Musketeer Valkyrie Lumberjack Night Witch
Zap Arrows Valkyrie Ice Spirit Musketeer Lumberjack
Musketeer Lumberjack
Valkyrie Arrows Musketeer Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap
Zap Arrows Musketeer Valkyrie Lumberjack
Lumberjack Ice Spirit Zap Musketeer Valkyrie
Valkyrie Lumberjack Zap Musketeer Night Witch
Musketeer Valkyrie Lumberjack Night Witch
Arrows Ice Spirit Zap Musketeer
Musketeer Valkyrie Lumberjack Night Witch
Valkyrie Lumberjack
Zap Ice Spirit Valkyrie
Musketeer
Musketeer Valkyrie Lumberjack
Zap Arrows Valkyrie
Valkyrie Lumberjack Night Witch
Musketeer Valkyrie
Ice Spirit Zap Musketeer Valkyrie Lumberjack Night Witch
Arrows Valkyrie Zap Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Zap Musketeer
Arrows
Arrows Musketeer Valkyrie
Zap Arrows Valkyrie
Arrows Ice Spirit Zap Musketeer
Arrows Musketeer
Arrows Ice Spirit Zap
Arrows Zap
Musketeer Lumberjack Night Witch
Zap Arrows Musketeer Valkyrie
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Night Witch
Zap Arrows Musketeer
Zap Arrows Valkyrie
Musketeer Night Witch
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Ice Spirit Valkyrie
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Night Witch
Zap Ice Spirit Musketeer
Night Witch
Zap Arrows Musketeer Night Witch
Zap Ice Spirit Arrows
Arrows
Zap Ice Spirit Musketeer Night Witch
Zap Arrows Musketeer
Arrows
Musketeer Valkyrie Lumberjack
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Ice Spirit Musketeer
Zap Musketeer
Zap Musketeer

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