My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Sparky
Giant Snowball
Guards Lumberjack
Zap
Guards Sparky
Barbarian Barrel
Bomb Tower Wizard Guards Lumberjack Sparky
The Log
Guards Lumberjack Sparky
Earthquake
Bomb Tower Guards
Arrows
Guards
Royal Delivery
Wizard Guards Lumberjack Sparky
Fireball
Bomb Tower Wizard Lumberjack Sparky
Poison
Bomb Tower Wizard Guards Sparky
Lightning
Bomb Tower Wizard Lumberjack Sparky
Rocket
Bomb Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Bomb Tower Lumberjack Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Bomb Tower

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Lumberjack
Bomb Tower
Giant
Arrows Sparky Wizard Guards The Log Lumberjack
Wizard
Giant Lumberjack Sparky
Guards
Giant The Log Lumberjack
The Log
Giant Guards Lumberjack Sparky
Lumberjack
Arrows Giant Wizard Guards The Log Sparky
Sparky
Arrows Giant Wizard The Log Lumberjack

Defense Synergies 1 11

Arrows
Bomb Tower Lumberjack Sparky
Bomb Tower
The Log Arrows
Giant
Wizard
Guards The Log Lumberjack
Guards
Wizard The Log Lumberjack Sparky
The Log
Bomb Tower Wizard Guards Lumberjack Sparky
Lumberjack
Arrows Wizard Guards The Log
Sparky
Arrows Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Sparky
Bomb Tower Lumberjack Sparky The Log
Bomb Tower Lumberjack Sparky
Bomb Tower Lumberjack Sparky Guards
Arrows Bomb Tower The Log Lumberjack Sparky
Arrows The Log Bomb Tower Guards Lumberjack
Arrows Bomb Tower Wizard
Arrows Bomb Tower The Log Sparky
Sparky Bomb Tower Lumberjack
Guards Lumberjack Sparky
Guards Arrows Bomb Tower Wizard The Log Lumberjack
Arrows Wizard
Bomb Tower Lumberjack Sparky Wizard Guards The Log
Bomb Tower Wizard Sparky Arrows Guards The Log Lumberjack
Sparky Bomb Tower Lumberjack
Bomb Tower The Log Lumberjack Sparky
Bomb Tower Wizard Sparky Arrows Lumberjack
Arrows Bomb Tower Wizard Guards The Log Lumberjack
Arrows Bomb Tower Wizard The Log Guards Lumberjack
Sparky Bomb Tower Lumberjack
Wizard Arrows Bomb Tower Guards The Log Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Sparky
Arrows Bomb Tower Wizard The Log Lumberjack
Guards Lumberjack Bomb Tower The Log Sparky
Guards Lumberjack The Log Sparky
Guards Lumberjack Sparky
Arrows Wizard Bomb Tower
Guards Sparky Bomb Tower Lumberjack
Bomb Tower Lumberjack Sparky
Bomb Tower The Log Sparky
Guards Sparky
Bomb Tower Guards Lumberjack Sparky
Arrows Guards The Log
Bomb Tower Wizard Guards Lumberjack Sparky
Wizard Bomb Tower Sparky
Guards Sparky Bomb Tower The Log Lumberjack
Arrows Bomb Tower Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards The Log Sparky
Arrows The Log
Arrows The Log Sparky
Arrows Guards The Log Sparky
Wizard Arrows The Log Sparky
Arrows Wizard
Arrows Wizard The Log Sparky
Arrows The Log Wizard
Arrows The Log Wizard
Guards Lumberjack Sparky
Arrows Wizard The Log Sparky
Arrows Wizard
The Log Sparky
Arrows
Arrows The Log Sparky
Arrows Wizard The Log Sparky
Arrows Wizard The Log Sparky
Arrows Sparky
Sparky
Arrows Wizard The Log Sparky
Arrows Wizard The Log
The Log Sparky
Arrows Wizard
The Log Sparky
Arrows The Log
Arrows The Log Wizard Sparky
Arrows The Log Wizard Sparky
Arrows Wizard The Log Sparky
Arrows The Log Sparky
Arrows Wizard Sparky
Wizard Guards
Sparky
Arrows Wizard The Log Sparky
Arrows Sparky
Sparky
Arrows Wizard The Log Sparky
Guards
Arrows Wizard
Arrows The Log
Wizard Lumberjack Sparky
Arrows The Log Wizard
Arrows Sparky
Sparky
Guards The Log Sparky
The Log Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: