My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Goblin Barrel
Giant Snowball
Fire Spirit Archers Barbarians Musketeer Goblin Barrel Lumberjack
Zap
Fire Spirit Archers Goblin Barrel
Barbarian Barrel
Fire Spirit Archers Barbarians Musketeer Goblin Barrel Lumberjack
The Log
Fire Spirit Archers Barbarians Musketeer Goblin Barrel Lumberjack
Earthquake
Archers Barbarians Goblin Barrel
Arrows
Fire Spirit Archers Goblin Barrel
Royal Delivery
Fire Spirit Archers Barbarians Musketeer Goblin Barrel Lumberjack
Fireball
Archers Barbarians Musketeer Goblin Barrel Lumberjack
Poison
Archers Barbarians Musketeer
Lightning
Musketeer Lumberjack
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Arrows Goblin Barrel Musketeer Lumberjack Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Arrows Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Goblin Barrel Lumberjack
Archers
Arrows Giant Lumberjack
Arrows
Giant Archers Goblin Barrel Lumberjack
Barbarians
Musketeer
Giant Lumberjack
Giant
Arrows Musketeer Goblin Barrel Fire Spirit Archers Lumberjack
Goblin Barrel
Giant Fire Spirit Arrows Lumberjack
Lumberjack
Fire Spirit Archers Arrows Musketeer Giant Goblin Barrel

Defense Synergies 1 3

Fire Spirit
Archers
Lumberjack
Arrows
Barbarians Lumberjack
Barbarians
Arrows
Musketeer
Lumberjack
Giant
Goblin Barrel
Lumberjack
Musketeer Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Barbarians Lumberjack Musketeer
Barbarians Lumberjack Fire Spirit Archers Musketeer
Barbarians Lumberjack Musketeer
Arrows Barbarians Lumberjack
Arrows Fire Spirit Archers Musketeer Lumberjack
Musketeer Fire Spirit Archers Arrows
Arrows Barbarians Musketeer
Barbarians Musketeer Lumberjack
Fire Spirit Archers Barbarians Musketeer Lumberjack
Archers Barbarians Arrows Musketeer Lumberjack
Arrows Musketeer Archers
Barbarians Lumberjack Fire Spirit Musketeer
Fire Spirit Arrows Barbarians Lumberjack
Barbarians Lumberjack
Barbarians Lumberjack
Barbarians Arrows Musketeer Lumberjack
Fire Spirit Arrows Archers Barbarians Musketeer Lumberjack
Arrows Fire Spirit Archers Barbarians Musketeer Lumberjack
Barbarians Musketeer Lumberjack
Fire Spirit Archers Arrows Barbarians Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Archers
Archers Arrows Musketeer Lumberjack
Barbarians Lumberjack Musketeer
Lumberjack Barbarians Musketeer
Barbarians Musketeer Lumberjack
Fire Spirit Arrows Archers Musketeer
Archers Barbarians Musketeer Lumberjack
Barbarians Lumberjack
Barbarians
Barbarians Musketeer
Barbarians Musketeer Lumberjack
Arrows Barbarians
Barbarians Lumberjack
Archers Barbarians Musketeer
Barbarians Archers Musketeer Lumberjack
Arrows Archers Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer
Fire Spirit Arrows
Arrows Fire Spirit Musketeer
Fire Spirit Archers Arrows Musketeer
Arrows Fire Spirit
Arrows
Fire Spirit Musketeer Lumberjack
Arrows Musketeer
Fire Spirit Archers Arrows Musketeer
Fire Spirit Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Fire Spirit Archers Arrows Musketeer
Fire Spirit Arrows
Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Fire Spirit
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Fire Spirit Archers Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows
Arrows
Fire Spirit Archers Barbarians Musketeer
Fire Spirit Archers Arrows Musketeer
Arrows
Musketeer Lumberjack
Arrows Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer

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