My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Elixir Collector Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Mega Minion Witch Lumberjack
Zap
Witch
Barbarian Barrel
Elite Barbarians Witch Lumberjack
The Log
Elite Barbarians Witch Lumberjack
Earthquake
Elixir Collector Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mega Minion Witch Lumberjack
Fireball
Elite Barbarians Mega Minion Elixir Collector Witch Lumberjack
Poison
Mega Minion Elixir Collector Witch
Lightning
Elite Barbarians Mega Minion Elixir Collector Witch Lumberjack
Rocket
Elite Barbarians Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Lumberjack Giant Witch Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Mega Minion Lumberjack

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mega Minion Giant Witch Lumberjack
Arrows
Zap Elite Barbarians Giant Mega Minion Lumberjack
Elite Barbarians
Zap Arrows Lumberjack
Mega Minion
Zap Giant Arrows
Giant
Zap Arrows Mega Minion Witch Lumberjack
Elixir Collector
Witch
Zap Giant Lumberjack
Lumberjack
Zap Arrows Elite Barbarians Giant Witch

Defense Synergies 1 10

Zap
Mega Minion Arrows Elite Barbarians Witch Lumberjack
Arrows
Zap Mega Minion Lumberjack
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Arrows Elite Barbarians Witch Lumberjack
Giant
Elixir Collector
Witch
Zap Mega Minion Lumberjack
Lumberjack
Zap Arrows Mega Minion Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Elite Barbarians Lumberjack Zap Mega Minion Witch
Witch Lumberjack Elite Barbarians Mega Minion
Elite Barbarians Witch Lumberjack Mega Minion
Arrows Elite Barbarians Lumberjack
Arrows Zap Mega Minion Lumberjack
Mega Minion Zap Arrows Witch
Zap Arrows
Witch Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Witch Zap Arrows Mega Minion Lumberjack
Arrows Mega Minion Zap Witch
Lumberjack Zap Elite Barbarians Witch
Zap Arrows Mega Minion Witch Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Lumberjack
Arrows Elite Barbarians Witch Lumberjack
Arrows Zap Elite Barbarians Mega Minion Witch Lumberjack
Zap Arrows Witch Mega Minion Lumberjack
Elite Barbarians Lumberjack
Arrows Elite Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Witch
Zap Arrows Elite Barbarians Mega Minion Lumberjack
Lumberjack Zap Elite Barbarians Witch
Lumberjack Zap Elite Barbarians
Elite Barbarians Witch Lumberjack
Arrows Zap Witch
Elite Barbarians Mega Minion Witch Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Mega Minion Witch
Witch Mega Minion
Elite Barbarians Mega Minion Witch Lumberjack
Zap Arrows Elite Barbarians
Elite Barbarians Witch Lumberjack
Witch
Elite Barbarians Witch Zap Mega Minion Lumberjack
Arrows Zap Elite Barbarians Mega Minion Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Zap Mega Minion Witch
Arrows Witch
Arrows Zap
Arrows Zap
Elite Barbarians Lumberjack
Zap Arrows
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Witch
Arrows
Arrows
Zap Arrows Mega Minion
Zap Arrows Witch
Arrows
Zap Arrows
Zap Arrows Witch
Mega Minion Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Elite Barbarians Zap Arrows Witch
Zap Mega Minion Witch
Elite Barbarians Mega Minion
Zap Arrows
Zap Arrows
Arrows
Zap Witch
Zap Arrows Mega Minion Witch
Arrows
Mega Minion Lumberjack
Arrows Zap
Zap Arrows
Elite Barbarians Mega Minion
Zap Elite Barbarians Witch
Zap Witch
Zap Witch

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