My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Hunter Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Miner Inferno Dragon
Giant Snowball
Guards Miner Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Guards Hunter
The Log
Guards Hunter
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Hunter Miner Inferno Dragon
Fireball
Hunter Inferno Dragon
Poison
Guards Hunter
Lightning
Hunter Inferno Dragon
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Miner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Miner Poison Hunter Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Miner

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Miner Guards Poison Hunter The Log
Giant
Zap Poison Hunter Miner Guards The Log
Guards
Miner Zap Giant The Log
Poison
Giant Miner Zap The Log
Hunter
Giant Zap
The Log
Zap Giant Guards Poison Miner
Miner
Zap Giant Guards Poison The Log Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 1 12

Zap
Guards Poison Hunter The Log Miner Inferno Dragon
Giant
Guards
Hunter Zap Poison The Log
Poison
Zap Guards The Log
Hunter
Guards Zap The Log
The Log
Zap Guards Poison Hunter Miner Inferno Dragon
Miner
Zap The Log
Inferno Dragon
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Hunter Inferno Dragon Zap The Log
Hunter Inferno Dragon
Hunter Inferno Dragon Guards
Poison The Log
The Log Zap Guards Hunter
Hunter Inferno Dragon Zap Poison
Zap Poison The Log
Hunter Inferno Dragon
Guards Hunter Miner
Guards Poison Zap Hunter The Log
Hunter Inferno Dragon Zap Poison
Hunter Zap Guards The Log
Zap Guards Poison Hunter The Log
Inferno Dragon Hunter
Zap Hunter The Log Inferno Dragon
Poison Hunter
Zap Guards Hunter The Log
Zap Poison Hunter The Log Guards Inferno Dragon
Hunter Inferno Dragon
Guards Poison Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Poison Zap Hunter The Log Miner Inferno Dragon
Guards Zap Hunter The Log
Guards Hunter Zap The Log
Guards Hunter Inferno Dragon
Poison Zap Hunter
Guards Hunter
Hunter Inferno Dragon
Zap Poison The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards Hunter
Zap Guards Poison The Log
Guards Hunter
Guards Zap Poison Hunter The Log Inferno Dragon
Poison Zap Hunter The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards The Log
Poison Zap The Log Miner
Poison The Log Miner
Guards Poison The Log
Poison Zap The Log
Poison Zap Hunter
Poison The Log
Poison The Log Zap Hunter
Poison The Log Miner Zap
Guards Poison
Poison Miner Zap The Log
Poison Zap
Poison Hunter The Log Miner
Poison
Zap Poison The Log
Zap Poison Hunter The Log
Poison The Log
Poison
Zap Poison Hunter The Log
Zap Poison The Log Miner
Poison The Log
Poison
The Log
Zap Poison The Log
Zap Poison The Log Hunter
Inferno Dragon
Poison The Log Miner Zap Hunter
Zap Poison The Log Miner
Poison Miner Zap The Log
Poison Zap Hunter
Zap Guards Poison
Poison Zap Hunter The Log Miner
Zap Poison
Poison The Log
Zap Guards
Poison Zap Hunter
The Log
Poison Miner Hunter
The Log Zap Poison
Zap Poison
Zap Guards Poison The Log
Zap Poison
Poison Zap The Log Miner

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