My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Cannon Cart
Giant Snowball
Mega Minion
Zap
Cannon Cart
Barbarian Barrel
Wizard Cannon Cart
The Log
Mini P.E.K.K.A Cannon Cart
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Wizard Cannon Cart
Fireball
Mega Minion Wizard Cannon Cart
Poison
Mega Minion Wizard
Lightning
Mega Minion Mini P.E.K.K.A Wizard Cannon Cart
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Fireball Mini P.E.K.K.A Giant Wizard Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Mega Minion Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Cannon Cart Mini P.E.K.K.A The Log
Mega Minion
Zap Giant Fireball
Fireball
Zap Mega Minion Giant The Log
Mini P.E.K.K.A
Giant Zap Wizard The Log
Giant
Zap Mega Minion Mini P.E.K.K.A Fireball Wizard Cannon Cart The Log
Wizard
Mini P.E.K.K.A Giant
Cannon Cart
Zap The Log Giant
The Log
Cannon Cart Zap Fireball Mini P.E.K.K.A Giant

Defense Synergies 5 10

Zap
Mega Minion Fireball Mini P.E.K.K.A Cannon Cart The Log
Mega Minion
Zap Wizard Cannon Cart The Log
Fireball
Zap The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Fireball Wizard Cannon Cart
Giant
Wizard
Mega Minion Mini P.E.K.K.A Cannon Cart The Log
Cannon Cart
Zap Mega Minion Mini P.E.K.K.A Wizard
The Log
Fireball Mini P.E.K.K.A Zap Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Mega Minion Fireball Wizard The Log
Mini P.E.K.K.A Zap Mega Minion Cannon Cart The Log
Mini P.E.K.K.A Mega Minion Cannon Cart
Mini P.E.K.K.A Mega Minion Cannon Cart
Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap Mega Minion Cannon Cart
Mega Minion Zap Fireball Wizard
Zap Fireball Cannon Cart The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Cart
Zap Mega Minion Fireball Wizard Cannon Cart The Log
Mega Minion Zap Fireball Wizard
Mini P.E.K.K.A Zap Fireball Wizard Cannon Cart The Log
Fireball Wizard Zap Mega Minion Mini P.E.K.K.A Cannon Cart The Log
Mini P.E.K.K.A Cannon Cart
Zap Fireball Mini P.E.K.K.A The Log
Wizard Fireball Mini P.E.K.K.A Cannon Cart
Fireball Zap Mega Minion Wizard Cannon Cart The Log
Zap Wizard The Log Mega Minion Fireball Cannon Cart
Mini P.E.K.K.A Cannon Cart
Wizard Fireball Mini P.E.K.K.A Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Cannon Cart
Fireball Zap Mega Minion Mini P.E.K.K.A Wizard Cannon Cart The Log
Zap Mini P.E.K.K.A Cannon Cart The Log
Mini P.E.K.K.A Zap Fireball Cannon Cart The Log
Mini P.E.K.K.A Cannon Cart
Fireball Wizard Zap
Mini P.E.K.K.A Mega Minion Fireball Cannon Cart
Mini P.E.K.K.A Cannon Cart
Zap Mega Minion Fireball Mini P.E.K.K.A Cannon Cart The Log
Mega Minion
Mega Minion Mini P.E.K.K.A Cannon Cart
Zap Fireball The Log
Mini P.E.K.K.A Cannon Cart Fireball Wizard
Wizard Fireball Cannon Cart
Zap Mega Minion Fireball Mini P.E.K.K.A Cannon Cart The Log
Zap Mega Minion Fireball Mini P.E.K.K.A Wizard Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball Cannon Cart The Log
Cannon Cart Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Mega Minion
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard Cannon Cart The Log
Fireball Zap Wizard
Fireball Cannon Cart The Log
Fireball Cannon Cart
Zap Fireball Cannon Cart The Log
Zap Fireball Wizard Cannon Cart The Log
Fireball Wizard Cannon Cart The Log
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball Cannon Cart The Log
Zap The Log Fireball Wizard
Mega Minion
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Fireball Wizard
Zap Mega Minion Fireball Wizard
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Fireball Cannon Cart
Fireball Zap Mega Minion Wizard
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A Wizard Cannon Cart
The Log Zap Fireball Wizard
Zap Fireball
Mega Minion Cannon Cart
Zap Fireball The Log
Zap Fireball
Zap Fireball Cannon Cart The Log

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