My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army Witch
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Hog Rider Skeleton Army Witch
Fireball
Hog Rider Skeleton Army Witch
Poison
Bats Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Valkyrie Hog Rider Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Giant Zap
Zap
Hog Rider Giant Bats Valkyrie Witch The Log
Valkyrie
Bats Hog Rider Zap Giant Witch
Hog Rider
Bats Zap Valkyrie The Log Giant Witch
Giant
Bats Zap Valkyrie Hog Rider Witch The Log
Skeleton Army
Witch
Zap Valkyrie Hog Rider Giant
The Log
Hog Rider Zap Giant

Defense Synergies 0 11

Bats
Zap Valkyrie The Log
Zap
Bats Valkyrie Skeleton Army Witch The Log
Valkyrie
Bats Zap Witch The Log
Hog Rider
Giant
Skeleton Army
Zap The Log
Witch
Zap Valkyrie The Log
The Log
Bats Zap Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Skeleton Army Bats Zap Valkyrie Witch The Log
Skeleton Army Witch Bats Valkyrie
Skeleton Army Witch Bats Valkyrie
Valkyrie Skeleton Army The Log
Skeleton Army The Log Bats Zap Valkyrie
Bats Zap Witch
Zap Valkyrie The Log
Witch Skeleton Army
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Witch Zap The Log
Bats Zap Witch
Skeleton Army Bats Zap Valkyrie Witch The Log
Valkyrie Skeleton Army Bats Zap Witch The Log
Skeleton Army
Skeleton Army Zap The Log
Bats Valkyrie Skeleton Army Witch
Bats Zap Valkyrie Skeleton Army Witch The Log
Zap Valkyrie Witch The Log Bats
Valkyrie Skeleton Army Bats Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch
Zap Valkyrie The Log
Skeleton Army Bats Zap Valkyrie Witch The Log
Valkyrie Skeleton Army Bats Zap The Log
Valkyrie Skeleton Army Witch
Bats Zap Witch
Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army
Zap Bats Valkyrie Skeleton Army Witch The Log
Witch Skeleton Army
Bats Valkyrie Witch
Skeleton Army Zap Valkyrie The Log
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Zap Valkyrie The Log
Bats Valkyrie Zap Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Zap Valkyrie The Log
Bats Zap Witch
Witch The Log
The Log Zap
The Log Zap
Bats
Zap Valkyrie The Log
Zap
The Log
Zap The Log
Zap Witch The Log
The Log
Bats
Zap The Log
Zap Valkyrie Witch The Log
The Log
The Log
Zap The Log
Zap The Log Valkyrie Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Bats Zap Witch
Zap Bats Witch
Zap The Log
Zap
The Log
Zap Bats Skeleton Army Witch
Zap Witch
The Log
Valkyrie
The Log Zap
Zap
Zap Bats Witch The Log
Bats Zap Witch
Zap Witch The Log

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