My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Wizard Barbarian Hut Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Goblin Hut Wizard Barbarian Hut Ice Wizard Royal Ghost
The Log
Goblin Hut Barbarian Hut
Earthquake
Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Wizard Ice Wizard Royal Ghost
Fireball
Goblin Hut Wizard Barbarian Hut Ice Wizard
Poison
Goblin Hut Wizard Barbarian Hut Ice Wizard
Lightning
Goblin Hut Wizard Barbarian Hut Ice Wizard
Rocket
Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Royal Ghost Giant Goblin Hut Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tornado Ice Wizard Royal Ghost

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Goblin Hut Wizard Barbarian Hut Tornado The Log Ice Wizard Royal Ghost
Goblin Hut
Giant Barbarian Hut The Log Ice Wizard Royal Ghost
Wizard
Tornado Giant Royal Ghost
Barbarian Hut
Giant Goblin Hut Ice Wizard Royal Ghost
Tornado
Wizard Giant The Log Ice Wizard
The Log
Giant Goblin Hut Tornado
Ice Wizard
Giant Goblin Hut Barbarian Hut Tornado
Royal Ghost
Giant Goblin Hut Wizard Barbarian Hut

Defense Synergies 2 12

Giant
Goblin Hut
Wizard Barbarian Hut Ice Wizard Royal Ghost
Wizard
Tornado Goblin Hut The Log Ice Wizard Royal Ghost
Barbarian Hut
Goblin Hut The Log Ice Wizard
Tornado
Wizard Ice Wizard The Log
The Log
Wizard Barbarian Hut Tornado Ice Wizard Royal Ghost
Ice Wizard
Tornado Goblin Hut Wizard Barbarian Hut The Log
Royal Ghost
Goblin Hut Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut Wizard The Log
Barbarian Hut Goblin Hut The Log Ice Wizard
Goblin Hut Barbarian Hut Tornado Ice Wizard
Goblin Hut Barbarian Hut Ice Wizard
Tornado The Log
Tornado The Log Ice Wizard Royal Ghost
Tornado Goblin Hut Wizard Barbarian Hut Ice Wizard
Barbarian Hut The Log
Barbarian Hut Goblin Hut Tornado Ice Wizard
Tornado Ice Wizard Royal Ghost
Ice Wizard Goblin Hut Wizard Tornado The Log Royal Ghost
Goblin Hut Wizard Barbarian Hut Tornado Ice Wizard
Goblin Hut Barbarian Hut Wizard The Log Ice Wizard
Wizard Barbarian Hut Goblin Hut Tornado The Log Royal Ghost
Barbarian Hut Goblin Hut
Barbarian Hut Tornado Goblin Hut The Log
Wizard Barbarian Hut Goblin Hut Tornado
Goblin Hut Wizard Barbarian Hut Tornado The Log Ice Wizard Royal Ghost
Wizard Tornado The Log Goblin Hut Barbarian Hut Ice Wizard Royal Ghost
Barbarian Hut Goblin Hut Tornado
Wizard Royal Ghost The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblin Hut Royal Ghost
Wizard The Log Royal Ghost
Goblin Hut Barbarian Hut The Log
Barbarian Hut Tornado The Log
Barbarian Hut Goblin Hut
Wizard Goblin Hut Tornado Ice Wizard
Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut
Goblin Hut Barbarian Hut Tornado The Log
Goblin Hut Barbarian Hut
Goblin Hut
Tornado The Log
Wizard Barbarian Hut
Wizard Barbarian Hut
Goblin Hut Barbarian Hut Tornado The Log
Goblin Hut Wizard Barbarian Hut The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut The Log Royal Ghost
Tornado The Log Ice Wizard Royal Ghost
Goblin Hut Barbarian Hut The Log
Barbarian Hut The Log
Wizard The Log
Wizard Tornado Ice Wizard
Wizard Tornado The Log
The Log Wizard Barbarian Hut Tornado Ice Wizard
The Log Wizard Tornado
Tornado
Wizard Tornado The Log
Wizard Tornado
Goblin Hut Barbarian Hut The Log
Goblin Hut Barbarian Hut The Log
Goblin Hut Wizard Barbarian Hut The Log
Goblin Hut Wizard Barbarian Hut The Log
Tornado
Wizard The Log
Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Barbarian Hut The Log
Tornado The Log Wizard Ice Wizard
The Log Wizard Tornado Ice Wizard Royal Ghost
Wizard Tornado The Log
Tornado The Log
Wizard Tornado Ice Wizard
Goblin Hut Wizard
Wizard The Log
Wizard The Log
Goblin Hut Barbarian Hut
Wizard Tornado Ice Wizard
The Log
Wizard
The Log Wizard
Tornado
Tornado The Log
Tornado
Tornado The Log Royal Ghost

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