My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army Sparky
Barbarian Barrel
Tesla Skeleton Army Electro Wizard Sparky
The Log
Skeleton Army Sparky
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Electro Wizard Sparky
Fireball
Tesla Skeleton Army Electro Wizard Sparky
Poison
Skeleton Army Electro Wizard Sparky
Lightning
Tesla Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Tesla Electro Wizard Giant Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Lightning
Tesla
Giant
Arrows Lightning Sparky The Log Electro Wizard
Skeleton Army
Sparky
Lightning
Giant Arrows
The Log
Giant Sparky
Electro Wizard
Giant Sparky
Sparky
Arrows Giant Skeleton Army The Log Electro Wizard

Defense Synergies 1 11

Arrows
Tesla Lightning Sparky
Tesla
The Log Arrows Skeleton Army Electro Wizard
Giant
Skeleton Army
Tesla The Log Electro Wizard Sparky
Lightning
Arrows The Log
The Log
Tesla Skeleton Army Lightning Electro Wizard Sparky
Electro Wizard
Tesla Skeleton Army The Log
Sparky
Arrows Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla The Log Electro Wizard Sparky
Skeleton Army Sparky Tesla The Log Electro Wizard
Tesla Skeleton Army Sparky Lightning Electro Wizard
Tesla Skeleton Army Sparky Electro Wizard
Lightning Arrows Skeleton Army The Log Sparky
Arrows Skeleton Army The Log Tesla Electro Wizard
Tesla Lightning Electro Wizard Arrows
Lightning Arrows Tesla The Log Electro Wizard Sparky
Tesla Sparky Skeleton Army
Skeleton Army Tesla Electro Wizard Sparky
Skeleton Army Electro Wizard Arrows Tesla The Log
Arrows Tesla Electro Wizard
Tesla Skeleton Army Sparky Lightning The Log Electro Wizard
Skeleton Army Sparky Arrows Tesla The Log Electro Wizard
Skeleton Army Sparky Tesla Electro Wizard
Skeleton Army Tesla Lightning The Log Electro Wizard Sparky
Tesla Sparky Arrows Skeleton Army Electro Wizard
Arrows Tesla Skeleton Army The Log Electro Wizard
Arrows The Log Tesla Electro Wizard
Sparky Tesla Electro Wizard
Skeleton Army Arrows Tesla The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Electro Wizard Sparky
Electro Wizard Arrows Tesla Lightning The Log
Skeleton Army Lightning The Log Electro Wizard Sparky
Skeleton Army Lightning Tesla The Log Electro Wizard Sparky
Tesla Skeleton Army Sparky
Arrows Tesla Electro Wizard
Skeleton Army Sparky Tesla Lightning Electro Wizard
Tesla Skeleton Army Sparky
Lightning Electro Wizard Skeleton Army The Log Sparky
Tesla Skeleton Army Sparky
Tesla Sparky
Skeleton Army Lightning Arrows The Log Electro Wizard
Skeleton Army Lightning Tesla Sparky
Tesla Skeleton Army Sparky
Tesla Skeleton Army Electro Wizard Sparky Lightning The Log
Arrows Tesla The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows The Log Sparky
Arrows The Log Electro Wizard
Lightning Arrows The Log Sparky
Lightning Arrows The Log Sparky
Arrows The Log Sparky
Arrows
Arrows The Log Sparky
Arrows The Log Lightning
Arrows The Log Lightning
Lightning Electro Wizard Sparky
Lightning Arrows The Log Electro Wizard Sparky
Lightning Arrows
Lightning The Log Sparky
Lightning Arrows
Lightning Arrows The Log Sparky
Lightning Arrows The Log Sparky
Lightning Arrows The Log Sparky
Lightning Arrows Sparky
Lightning Sparky
Lightning Arrows The Log Electro Wizard Sparky
Lightning Arrows The Log
Lightning The Log Sparky
Lightning Arrows
Lightning The Log Sparky
Lightning Arrows The Log
Arrows The Log Sparky
Arrows The Log Lightning Electro Wizard Sparky
Lightning Arrows The Log Sparky
Lightning Arrows The Log Sparky
Lightning Arrows Electro Wizard Sparky
Lightning Electro Wizard
Lightning Sparky
Lightning Arrows The Log Sparky
Lightning Arrows Electro Wizard Sparky
Sparky
Arrows Lightning The Log Sparky
Lightning Electro Wizard Skeleton Army
Lightning Arrows Electro Wizard
Arrows The Log
Lightning Electro Wizard Sparky
Arrows The Log Lightning
Lightning Arrows Sparky
Sparky
Lightning The Log Electro Wizard Sparky
Lightning Electro Wizard
Lightning The Log Electro Wizard Sparky

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