My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Night Witch
Giant Snowball
Fire Spirit Mega Minion Musketeer Guards Night Witch
Zap
Fire Spirit Guards Night Witch
Barbarian Barrel
Fire Spirit Musketeer Guards Night Witch
The Log
Fire Spirit Musketeer Guards
Earthquake
Guards
Arrows
Fire Spirit Guards Night Witch
Royal Delivery
Fire Spirit Mega Minion Musketeer Guards Night Witch
Fireball
Mega Minion Musketeer Night Witch
Poison
Mega Minion Musketeer Guards Night Witch
Lightning
Mega Minion Musketeer Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Guards Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Mega Minion Guards Musketeer Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Mega Minion

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mega Minion Giant
Zap
Mega Minion Giant Fire Spirit Musketeer Guards The Log Night Witch
Mega Minion
Zap Giant Fire Spirit
Musketeer
Giant Zap The Log
Giant
Zap Mega Minion Musketeer Night Witch Fire Spirit Guards The Log
Guards
Zap Giant The Log
The Log
Zap Musketeer Giant Guards
Night Witch
Giant Zap

Defense Synergies 3 12

Fire Spirit
Zap The Log
Zap
Mega Minion Fire Spirit Musketeer Guards The Log Night Witch
Mega Minion
Zap Musketeer Guards The Log Night Witch
Musketeer
Guards The Log Zap Mega Minion
Giant
Guards
Musketeer Zap Mega Minion The Log
The Log
Musketeer Fire Spirit Zap Mega Minion Guards Night Witch
Night Witch
Zap Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer The Log
Zap Mega Minion Musketeer The Log Night Witch
Fire Spirit Mega Minion Musketeer Night Witch
Night Witch Mega Minion Musketeer Guards
The Log
The Log Fire Spirit Zap Mega Minion Musketeer Guards Night Witch
Mega Minion Musketeer Fire Spirit Zap Night Witch
Zap Musketeer The Log
Musketeer Night Witch
Guards Fire Spirit Musketeer Night Witch
Guards Zap Mega Minion Musketeer The Log Night Witch
Mega Minion Musketeer Zap Night Witch
Night Witch Fire Spirit Zap Musketeer Guards The Log
Fire Spirit Zap Mega Minion Guards The Log Night Witch
Zap The Log
Musketeer Night Witch
Fire Spirit Zap Mega Minion Musketeer Guards The Log Night Witch
Zap The Log Fire Spirit Mega Minion Musketeer Guards
Musketeer
Fire Spirit Musketeer Guards The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Zap Mega Minion Musketeer The Log
Guards Zap Musketeer The Log
Guards Zap Musketeer The Log Night Witch
Musketeer Guards Night Witch
Fire Spirit Zap Musketeer
Guards Mega Minion Musketeer Night Witch
Zap Mega Minion The Log
Mega Minion Musketeer Guards
Mega Minion Musketeer Guards
Zap Guards The Log
Guards Night Witch
Musketeer
Guards Zap Mega Minion Musketeer The Log Night Witch
Zap Mega Minion Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards The Log
Zap Musketeer The Log
The Log
Musketeer Guards The Log
Fire Spirit Zap The Log
Fire Spirit Zap Mega Minion Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Musketeer Guards Night Witch
Zap Musketeer The Log
Fire Spirit Zap Musketeer
Fire Spirit Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Night Witch
Fire Spirit Zap Mega Minion Musketeer The Log
Fire Spirit Zap The Log
Musketeer The Log Night Witch
Musketeer The Log
Zap Musketeer The Log
Zap The Log Fire Spirit
Mega Minion
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Fire Spirit Zap Musketeer Night Witch
Zap Mega Minion Musketeer Guards
Mega Minion Night Witch
Zap Musketeer The Log Night Witch
Zap
The Log
Zap Fire Spirit Musketeer Guards Night Witch
Fire Spirit Zap Mega Minion Musketeer
The Log
Mega Minion Musketeer
The Log Zap Musketeer
Zap
Mega Minion Musketeer
Zap Musketeer Guards The Log
Zap Musketeer
Zap Musketeer The Log

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