My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Giant
Giant Snowball
Goblin Gang Skeleton Barrel Musketeer
Zap
Goblin Gang Skeleton Barrel Inferno Tower
Barbarian Barrel
Goblin Gang Skeleton Barrel Musketeer Inferno Tower
The Log
Goblin Gang Skeleton Barrel Musketeer
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang Skeleton Barrel
Royal Delivery
Goblin Gang Skeleton Barrel Musketeer
Fireball
Goblin Gang Skeleton Barrel Musketeer Inferno Tower
Poison
Goblin Gang Skeleton Barrel Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Skeleton Barrel Fireball Musketeer Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Skeleton Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Skeleton Barrel Musketeer The Log
Goblin Gang
Skeleton Barrel Giant
Skeleton Barrel
Fireball Zap Goblin Gang Musketeer Giant
Fireball
Zap Skeleton Barrel Giant The Log
Musketeer
Giant Zap Skeleton Barrel The Log
Giant
Zap Musketeer Goblin Gang Skeleton Barrel Fireball The Log
Inferno Tower
The Log
Zap Fireball Musketeer Giant

Defense Synergies 6 11

Zap
Fireball Goblin Gang Skeleton Barrel Musketeer Inferno Tower The Log
Goblin Gang
Musketeer Inferno Tower Zap The Log
Skeleton Barrel
Zap Fireball Musketeer
Fireball
Zap The Log Skeleton Barrel Musketeer Inferno Tower
Musketeer
Goblin Gang The Log Zap Skeleton Barrel Fireball Inferno Tower
Giant
Inferno Tower
Goblin Gang The Log Zap Fireball Musketeer
The Log
Fireball Musketeer Inferno Tower Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Fireball Musketeer Inferno Tower The Log
Inferno Tower Zap Goblin Gang Musketeer The Log
Goblin Gang Inferno Tower Musketeer
Inferno Tower Goblin Gang Musketeer
Fireball The Log
Goblin Gang Fireball The Log Zap Musketeer
Musketeer Inferno Tower Zap Goblin Gang Fireball
Zap Skeleton Barrel Fireball Musketeer Inferno Tower The Log
Inferno Tower Goblin Gang Musketeer
Goblin Gang Musketeer Inferno Tower
Goblin Gang Zap Fireball Musketeer The Log
Musketeer Inferno Tower Zap Goblin Gang Fireball
Inferno Tower Zap Goblin Gang Fireball Musketeer The Log
Fireball Zap Goblin Gang The Log
Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Fireball The Log
Goblin Gang Fireball Musketeer Inferno Tower
Fireball Zap Goblin Gang Musketeer The Log
Zap The Log Fireball Musketeer
Musketeer Inferno Tower
Goblin Gang Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Inferno Tower
Fireball Zap Goblin Gang Skeleton Barrel Musketeer The Log
Goblin Gang Zap Musketeer Inferno Tower The Log
Goblin Gang Zap Fireball Musketeer Inferno Tower The Log
Inferno Tower Goblin Gang Musketeer
Fireball Zap Goblin Gang Skeleton Barrel Musketeer
Goblin Gang Fireball Musketeer Inferno Tower
Inferno Tower
Zap Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Musketeer
Musketeer Inferno Tower
Zap Fireball The Log
Goblin Gang Fireball Inferno Tower
Fireball Musketeer
Goblin Gang Inferno Tower Zap Fireball Musketeer The Log
Zap Fireball Musketeer Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Musketeer The Log
Fireball Zap Skeleton Barrel Musketeer The Log
Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Skeleton Barrel Musketeer
Musketeer The Log
Fireball The Log Zap Skeleton Barrel
Fireball The Log Zap Skeleton Barrel
Goblin Gang Fireball Musketeer
Zap Skeleton Barrel Fireball Musketeer The Log
Fireball Zap Musketeer
Skeleton Barrel Fireball Musketeer The Log
Skeleton Barrel Fireball Musketeer
Zap Skeleton Barrel Fireball Musketeer The Log
Zap Skeleton Barrel Fireball Musketeer The Log
Skeleton Barrel Fireball Musketeer The Log
Fireball
Zap Skeleton Barrel Fireball Musketeer The Log
Zap Skeleton Barrel Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Skeleton Barrel Fireball Musketeer The Log
Zap The Log Fireball
Fireball The Log Zap Skeleton Barrel Musketeer
Fireball Zap Skeleton Barrel Musketeer The Log
Fireball Zap Skeleton Barrel Musketeer The Log
Zap Fireball Musketeer
Zap Skeleton Barrel Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Skeleton Barrel Goblin Gang Fireball Musketeer
Fireball Zap Musketeer
The Log Fireball
Fireball Goblin Gang Musketeer
The Log Zap Skeleton Barrel Fireball Musketeer
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Skeleton Barrel Fireball Musketeer The Log

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