My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minion Horde Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Giant Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Giant Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minion Horde Giant Night Witch
Giant Snowball
Spear Goblins Archers Minion Horde Night Witch
Zap
Spear Goblins Archers Minion Horde Goblin Giant Night Witch
Barbarian Barrel
Spear Goblins Archers Night Witch
The Log
Spear Goblins Archers
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Minion Horde Night Witch
Royal Delivery
Spear Goblins Archers Minion Horde Night Witch
Fireball
Archers Minion Horde Night Witch
Poison
Spear Goblins Archers Minion Horde Night Witch
Lightning
Night Witch
Rocket
Minion Horde Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Archers Night Witch Minion Horde Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Archers

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Giant Goblin Giant
Zap
Giant Goblin Giant Spear Goblins Archers Minion Horde The Log Night Witch
Archers
Zap Giant Goblin Giant
Minion Horde
Zap Giant Goblin Giant
Giant
Zap Night Witch Spear Goblins Archers Minion Horde The Log
Goblin Giant
Zap Spear Goblins Archers Minion Horde The Log Night Witch
The Log
Zap Giant Goblin Giant
Night Witch
Giant Zap Goblin Giant

Defense Synergies 1 14

Spear Goblins
Zap Archers Goblin Giant The Log Night Witch
Zap
Goblin Giant Spear Goblins Archers Minion Horde The Log Night Witch
Archers
Spear Goblins Zap Goblin Giant The Log
Minion Horde
Zap The Log
Giant
Goblin Giant
Zap Spear Goblins Archers The Log
The Log
Spear Goblins Zap Archers Minion Horde Goblin Giant Night Witch
Night Witch
Spear Goblins Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde Goblin Giant The Log
Minion Horde Zap The Log Night Witch
Minion Horde Archers Night Witch
Minion Horde Night Witch
The Log
The Log Spear Goblins Zap Archers Night Witch
Minion Horde Spear Goblins Zap Archers Night Witch
Zap Goblin Giant The Log
Minion Horde Night Witch
Spear Goblins Archers Minion Horde Night Witch
Archers Minion Horde Spear Goblins Zap Goblin Giant The Log Night Witch
Minion Horde Spear Goblins Zap Archers Night Witch
Minion Horde Night Witch Zap The Log
Zap Minion Horde The Log Night Witch
Minion Horde
Minion Horde Zap The Log
Minion Horde Night Witch
Spear Goblins Zap Archers Minion Horde The Log Night Witch
Zap The Log Spear Goblins Archers
Spear Goblins Archers Minion Horde Goblin Giant The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Archers
Zap Archers The Log
Spear Goblins Zap Minion Horde Goblin Giant The Log
Zap Minion Horde Goblin Giant The Log Night Witch
Minion Horde Goblin Giant Night Witch
Zap Archers Minion Horde Goblin Giant
Spear Goblins Archers Minion Horde Goblin Giant Night Witch
Minion Horde Goblin Giant
Zap Minion Horde Spear Goblins The Log
Minion Horde Goblin Giant
Minion Horde
Zap Goblin Giant The Log
Minion Horde Goblin Giant Night Witch
Archers Minion Horde
Spear Goblins Zap Archers Minion Horde Goblin Giant The Log Night Witch
Zap Archers Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log
Minion Horde Goblin Giant The Log
The Log
Zap Minion Horde The Log
Spear Goblins Zap Minion Horde Goblin Giant
Archers Minion Horde The Log
The Log Zap
The Log Zap
Minion Horde Night Witch
Zap Minion Horde The Log
Zap Archers
The Log
Minion Horde
Zap The Log
Spear Goblins Zap Minion Horde The Log
Minion Horde The Log
Minion Horde Night Witch
Zap Archers The Log
Zap The Log
Minion Horde The Log Night Witch
The Log
Zap Minion Horde The Log
Zap The Log
Minion Horde
The Log Zap
Zap The Log
Zap The Log
Zap Archers Minion Horde Night Witch
Zap Minion Horde
Minion Horde Night Witch
Zap Minion Horde The Log Night Witch
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde Spear Goblins Archers Night Witch
Zap Archers
The Log
Minion Horde
The Log Zap
Zap
Minion Horde
Zap Minion Horde The Log
Zap
Zap Goblin Giant The Log

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