My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Minion Horde Mega Minion Musketeer Witch
Zap
Minion Horde Witch
Barbarian Barrel
Musketeer Witch
The Log
Mini P.E.K.K.A Musketeer Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Mega Minion Mini P.E.K.K.A Musketeer Witch
Fireball
Minion Horde Mega Minion Musketeer Witch
Poison
Minion Horde Mega Minion Musketeer Witch
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Witch
Rocket
Minion Horde Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Mega Minion Mini P.E.K.K.A Musketeer Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Mega Minion Mini P.E.K.K.A

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Giant
Mega Minion
Giant
Mini P.E.K.K.A
Giant Musketeer Rage The Log
Musketeer
Giant Mini P.E.K.K.A The Log
Giant
Mega Minion Mini P.E.K.K.A Musketeer Rage Minion Horde Witch The Log
Rage
Minion Horde Giant Witch Mini P.E.K.K.A
Witch
Rage Giant
The Log
Mini P.E.K.K.A Musketeer Giant

Defense Synergies 2 7

Minion Horde
The Log
Mega Minion
Musketeer Witch The Log
Mini P.E.K.K.A
The Log Musketeer Witch
Musketeer
The Log Mega Minion Mini P.E.K.K.A
Giant
Rage
Witch
Mega Minion Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Musketeer Minion Horde Mega Minion Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Mega Minion Musketeer The Log
Minion Horde Mini P.E.K.K.A Mega Minion Musketeer Witch The Log
Minion Horde Mini P.E.K.K.A Witch Mega Minion Musketeer
Minion Horde Mini P.E.K.K.A Witch Mega Minion Musketeer
Mini P.E.K.K.A The Log
The Log Mega Minion Musketeer
Minion Horde Mega Minion Musketeer Witch
Musketeer The Log
Minion Horde Mini P.E.K.K.A Witch Musketeer
Minion Horde Mini P.E.K.K.A Musketeer
Minion Horde Witch Mega Minion Musketeer The Log
Minion Horde Mega Minion Musketeer Witch
Minion Horde Mini P.E.K.K.A Musketeer Witch The Log
Minion Horde Mega Minion Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A The Log
Minion Horde Mini P.E.K.K.A Musketeer Witch
Minion Horde Mega Minion Musketeer Witch The Log
Witch The Log Mega Minion Musketeer
Mini P.E.K.K.A Musketeer
Minion Horde Mini P.E.K.K.A Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Mega Minion Mini P.E.K.K.A Musketeer The Log
Minion Horde Mini P.E.K.K.A Musketeer Witch The Log
Mini P.E.K.K.A Minion Horde Musketeer The Log
Minion Horde Mini P.E.K.K.A Musketeer Witch
Minion Horde Musketeer Witch
Mini P.E.K.K.A Minion Horde Mega Minion Musketeer Witch
Mini P.E.K.K.A Minion Horde
Minion Horde Mega Minion Mini P.E.K.K.A Witch The Log
Witch Minion Horde Mega Minion Musketeer
Minion Horde Mega Minion Mini P.E.K.K.A Musketeer Witch
The Log
Mini P.E.K.K.A Minion Horde Witch
Minion Horde Musketeer Witch
Witch Minion Horde Mega Minion Mini P.E.K.K.A Musketeer The Log
Minion Horde Mega Minion Mini P.E.K.K.A Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer The Log
Musketeer The Log
Minion Horde The Log
Musketeer The Log
Minion Horde The Log
Minion Horde Mega Minion Musketeer Witch
Minion Horde Musketeer Witch The Log
The Log
The Log
Minion Horde Mini P.E.K.K.A Musketeer
Minion Horde Musketeer The Log
Musketeer
Musketeer The Log
Minion Horde Musketeer
Musketeer The Log
Minion Horde Musketeer Witch The Log
Minion Horde Musketeer The Log
Minion Horde Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Musketeer The Log
Witch The Log
Minion Horde Musketeer The Log
Musketeer The Log
Minion Horde Musketeer The Log
The Log Witch
Minion Horde Mega Minion Witch
The Log Musketeer Witch
Musketeer Witch The Log
Musketeer The Log
Minion Horde Musketeer Witch
Minion Horde Mega Minion Musketeer Witch
Minion Horde Mega Minion Mini P.E.K.K.A
Minion Horde Musketeer The Log
Minion Horde
Minion Horde
The Log
Minion Horde Musketeer Witch
Mega Minion Musketeer Witch
The Log
Minion Horde Mega Minion Mini P.E.K.K.A Musketeer
The Log Musketeer
Minion Horde Mega Minion Musketeer
Minion Horde Musketeer Witch The Log
Musketeer Witch
Musketeer Witch The Log

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