My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Tesla Elite Barbarians Wizard
The Log
Elite Barbarians
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Wizard
Fireball
Minions Tesla Elite Barbarians Wizard
Poison
Minions Wizard
Lightning
Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Tornado Tesla Fireball Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Tornado Tesla

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Elite Barbarians
Tesla
Elite Barbarians
Minions Fireball Wizard The Log
Fireball
Tornado Elite Barbarians Giant The Log
Giant
Minions Fireball Wizard Tornado The Log
Wizard
Tornado Elite Barbarians Giant
Tornado
Fireball Wizard Giant The Log
The Log
Elite Barbarians Fireball Giant Tornado

Defense Synergies 4 9

Minions
Tesla The Log
Tesla
The Log Minions Fireball Wizard Tornado
Elite Barbarians
Wizard The Log
Fireball
Tornado The Log Tesla
Giant
Wizard
Tornado Tesla Elite Barbarians The Log
Tornado
Fireball Wizard Tesla The Log
The Log
Tesla Fireball Minions Elite Barbarians Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Wizard The Log
Elite Barbarians Minions Tesla The Log
Tesla Tornado Minions Elite Barbarians
Tesla Elite Barbarians Minions
Elite Barbarians Fireball Tornado The Log
Fireball Tornado The Log Minions Tesla
Minions Tesla Tornado Fireball Wizard
Tesla Fireball The Log
Tesla Minions Elite Barbarians Tornado
Elite Barbarians Tornado Tesla
Minions Tesla Fireball Wizard Tornado The Log
Minions Tesla Fireball Wizard Tornado
Tesla Minions Elite Barbarians Fireball Wizard The Log
Fireball Wizard Minions Tesla Tornado The Log
Elite Barbarians Tesla
Tornado Tesla Elite Barbarians Fireball The Log
Tesla Wizard Minions Elite Barbarians Fireball Tornado
Tesla Fireball Minions Elite Barbarians Wizard Tornado The Log
Wizard Tornado The Log Minions Tesla Fireball
Tesla Elite Barbarians Tornado
Wizard Minions Tesla Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Fireball
Fireball Tesla Elite Barbarians Wizard The Log
Minions Elite Barbarians The Log
Tesla Elite Barbarians Fireball Tornado The Log
Tesla Elite Barbarians
Fireball Wizard Minions Tesla Tornado
Minions Tesla Elite Barbarians Fireball
Tesla Elite Barbarians
Minions Elite Barbarians Fireball Tornado The Log
Tesla
Minions Tesla Elite Barbarians
Elite Barbarians Fireball Tornado The Log
Elite Barbarians Tesla Fireball Wizard
Wizard Tesla Fireball
Tesla Elite Barbarians Minions Fireball Tornado The Log
Minions Tesla Elite Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Minions Tornado
Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Minions Elite Barbarians Fireball Tornado
Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Elite Barbarians Fireball The Log
Minions Fireball
Elite Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Minions
Fireball Wizard The Log
Fireball Wizard Tornado The Log
Minions Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Elite Barbarians Fireball Wizard Tornado
Minions Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Minions Fireball
Fireball Wizard Tornado
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball Tornado
Elite Barbarians
Minions Elite Barbarians Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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