My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards
Giant Snowball
Fire Spirit Mega Minion Musketeer Guards
Zap
Fire Spirit Guards
Barbarian Barrel
Fire Spirit Musketeer Guards
The Log
Fire Spirit Mini P.E.K.K.A Musketeer Guards
Earthquake
Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Mega Minion Mini P.E.K.K.A Musketeer Guards
Fireball
Mega Minion Musketeer
Poison
Mega Minion Musketeer Guards
Lightning
Mega Minion Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Mini P.E.K.K.A Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mega Minion Guards Mini P.E.K.K.A Musketeer Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Mega Minion Guards

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Mini P.E.K.K.A Giant
Mega Minion
Giant Fire Spirit
Mini P.E.K.K.A
Giant Fire Spirit Musketeer Lightning The Log
Musketeer
Giant Mini P.E.K.K.A The Log
Giant
Mega Minion Mini P.E.K.K.A Musketeer Lightning Fire Spirit Guards The Log
Guards
Giant The Log
Lightning
Giant Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Musketeer Giant Guards

Defense Synergies 3 9

Fire Spirit
Mini P.E.K.K.A The Log
Mega Minion
Musketeer Guards The Log
Mini P.E.K.K.A
The Log Fire Spirit Musketeer Guards
Musketeer
Guards The Log Mega Minion Mini P.E.K.K.A
Giant
Guards
Musketeer Mega Minion Mini P.E.K.K.A The Log
Lightning
The Log
The Log
Mini P.E.K.K.A Musketeer Fire Spirit Mega Minion Guards Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Musketeer The Log
Mini P.E.K.K.A Mega Minion Musketeer The Log
Mini P.E.K.K.A Fire Spirit Mega Minion Musketeer Lightning
Mini P.E.K.K.A Mega Minion Musketeer Guards
Lightning Mini P.E.K.K.A The Log
The Log Fire Spirit Mega Minion Musketeer Guards
Mega Minion Musketeer Lightning Fire Spirit
Lightning Musketeer The Log
Mini P.E.K.K.A Musketeer
Guards Fire Spirit Mini P.E.K.K.A Musketeer
Guards Mega Minion Musketeer The Log
Mega Minion Musketeer
Mini P.E.K.K.A Fire Spirit Musketeer Guards Lightning The Log
Fire Spirit Mega Minion Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Lightning The Log
Mini P.E.K.K.A Musketeer
Fire Spirit Mega Minion Musketeer Guards The Log
The Log Fire Spirit Mega Minion Musketeer Guards
Mini P.E.K.K.A Musketeer
Fire Spirit Mini P.E.K.K.A Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Mega Minion Mini P.E.K.K.A Musketeer Lightning The Log
Guards Mini P.E.K.K.A Musketeer Lightning The Log
Mini P.E.K.K.A Guards Lightning Musketeer The Log
Mini P.E.K.K.A Musketeer Guards
Fire Spirit Musketeer
Mini P.E.K.K.A Guards Mega Minion Musketeer Lightning
Mini P.E.K.K.A
Lightning Mega Minion Mini P.E.K.K.A The Log
Mega Minion Musketeer Guards
Mega Minion Mini P.E.K.K.A Musketeer Guards
Lightning Guards The Log
Mini P.E.K.K.A Lightning Guards
Musketeer
Guards Mega Minion Mini P.E.K.K.A Musketeer Lightning The Log
Mega Minion Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Guards The Log
Musketeer The Log
Lightning The Log
Lightning Musketeer Guards The Log
Fire Spirit The Log
Fire Spirit Mega Minion Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit Lightning
The Log Lightning
Lightning Fire Spirit Mini P.E.K.K.A Musketeer Guards
Lightning Musketeer The Log
Lightning Fire Spirit Musketeer
Lightning Fire Spirit Musketeer The Log
Lightning Musketeer
Lightning Musketeer The Log
Lightning Musketeer The Log
Lightning Musketeer The Log
Lightning
Mini P.E.K.K.A Lightning
Lightning Fire Spirit Mega Minion Mini P.E.K.K.A Musketeer The Log
Lightning Fire Spirit The Log
Lightning Musketeer The Log
Lightning
Musketeer Lightning The Log
Lightning Musketeer The Log
The Log Fire Spirit
Mega Minion
The Log Musketeer Lightning
Lightning Musketeer The Log
Lightning Musketeer The Log
Lightning Fire Spirit Musketeer
Lightning Mega Minion Musketeer Guards
Lightning Mega Minion Mini P.E.K.K.A
Lightning Musketeer The Log
Lightning
Lightning The Log
Lightning Fire Spirit Musketeer Guards
Lightning Fire Spirit Mega Minion Musketeer
The Log
Lightning Mega Minion Mini P.E.K.K.A Musketeer
The Log Musketeer Lightning
Lightning
Mega Minion Musketeer
Musketeer Guards Lightning The Log
Musketeer Lightning
Lightning Musketeer The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: