My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Wizard Cannon Cart Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Mini P.E.K.K.A Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Cannon Cart
Giant Snowball
Goblins
Zap
Goblins Royal Giant Cannon Cart
Barbarian Barrel
Goblins Wizard Cannon Cart Ice Wizard
The Log
Goblins Royal Giant Mini P.E.K.K.A Cannon Cart
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Mini P.E.K.K.A Wizard Cannon Cart Ice Wizard
Fireball
Wizard Cannon Cart Ice Wizard
Poison
Wizard Ice Wizard
Lightning
Mini P.E.K.K.A Wizard Cannon Cart Ice Wizard
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Wizard Mini P.E.K.K.A Giant Wizard Cannon Cart Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblins Ice Wizard Mini P.E.K.K.A Giant

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Giant
Royal Giant
Lightning Ice Wizard Goblins Wizard Cannon Cart
Mini P.E.K.K.A
Giant Wizard Lightning Ice Wizard
Giant
Mini P.E.K.K.A Lightning Goblins Wizard Cannon Cart Ice Wizard
Wizard
Royal Giant Mini P.E.K.K.A Giant
Cannon Cart
Royal Giant Giant Lightning
Lightning
Royal Giant Giant Mini P.E.K.K.A Cannon Cart
Ice Wizard
Royal Giant Mini P.E.K.K.A Giant

Defense Synergies 0 9

Goblins
Wizard Cannon Cart Ice Wizard
Royal Giant
Mini P.E.K.K.A
Wizard Cannon Cart Ice Wizard
Giant
Wizard
Goblins Mini P.E.K.K.A Cannon Cart Ice Wizard
Cannon Cart
Goblins Mini P.E.K.K.A Wizard Ice Wizard
Lightning
Ice Wizard
Goblins Mini P.E.K.K.A Wizard Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Wizard
Mini P.E.K.K.A Goblins Cannon Cart Ice Wizard
Mini P.E.K.K.A Goblins Cannon Cart Lightning Ice Wizard
Mini P.E.K.K.A Goblins Cannon Cart Ice Wizard
Lightning Mini P.E.K.K.A
Goblins Cannon Cart Ice Wizard
Lightning Wizard Ice Wizard
Lightning Cannon Cart
Mini P.E.K.K.A Goblins Ice Wizard
Goblins Mini P.E.K.K.A Cannon Cart Ice Wizard
Goblins Ice Wizard Wizard Cannon Cart
Wizard Ice Wizard
Mini P.E.K.K.A Wizard Cannon Cart Lightning Ice Wizard
Wizard Goblins Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A Lightning
Wizard Goblins Mini P.E.K.K.A Cannon Cart
Goblins Wizard Cannon Cart Ice Wizard
Wizard Cannon Cart Ice Wizard
Mini P.E.K.K.A Cannon Cart
Wizard Goblins Mini P.E.K.K.A Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Cannon Cart
Mini P.E.K.K.A Wizard Cannon Cart Lightning
Goblins Mini P.E.K.K.A Cannon Cart Lightning
Mini P.E.K.K.A Lightning Cannon Cart
Mini P.E.K.K.A Cannon Cart
Wizard Ice Wizard
Mini P.E.K.K.A Goblins Cannon Cart Lightning Ice Wizard
Mini P.E.K.K.A Cannon Cart
Lightning Goblins Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A Cannon Cart
Lightning
Mini P.E.K.K.A Cannon Cart Lightning Wizard
Wizard Cannon Cart
Goblins Mini P.E.K.K.A Cannon Cart Lightning
Mini P.E.K.K.A Wizard Cannon Cart Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Ice Wizard
Lightning Cannon Cart
Cannon Cart Lightning
Wizard
Wizard Ice Wizard
Wizard
Wizard Lightning Ice Wizard
Wizard Lightning
Lightning Goblins Mini P.E.K.K.A
Lightning Wizard Cannon Cart
Lightning Wizard
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Wizard Cannon Cart
Lightning Wizard Cannon Cart
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Wizard
Lightning Wizard
Lightning
Lightning Wizard
Lightning
Lightning Cannon Cart
Wizard Ice Wizard
Wizard Lightning Ice Wizard
Lightning Wizard
Lightning
Lightning Wizard Ice Wizard
Lightning Wizard
Lightning Mini P.E.K.K.A
Lightning Wizard
Lightning
Wizard Lightning
Lightning Cannon Cart
Lightning Wizard Ice Wizard
Lightning Mini P.E.K.K.A Wizard Cannon Cart
Wizard Lightning
Lightning
Cannon Cart
Lightning
Lightning
Lightning Cannon Cart

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