My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Giant
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Bomber Elite Barbarians Ice Wizard
The Log
Bomber Elite Barbarians
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Ice Wizard
Fireball
Bomber Elite Barbarians Ice Wizard
Poison
Bomber Ice Wizard
Lightning
Elite Barbarians Ice Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Tornado Ice Wizard Freeze Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Tornado Ice Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Elite Barbarians
Zap
Elite Barbarians Giant Tornado Bomber Freeze Ice Wizard
Elite Barbarians
Zap Bomber
Giant
Bomber Zap Lightning Tornado Ice Wizard
Tornado
Zap Giant Freeze Ice Wizard
Freeze
Zap Tornado
Lightning
Giant
Ice Wizard
Zap Giant Tornado

Defense Synergies 1 5

Bomber
Zap Tornado
Zap
Bomber Elite Barbarians Tornado Ice Wizard
Elite Barbarians
Zap
Giant
Tornado
Ice Wizard Bomber Zap
Freeze
Lightning
Ice Wizard
Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zap
Elite Barbarians Bomber Zap Ice Wizard
Tornado Bomber Elite Barbarians Freeze Lightning Ice Wizard
Elite Barbarians Bomber Ice Wizard
Lightning Bomber Elite Barbarians Tornado
Tornado Freeze Bomber Zap Ice Wizard
Tornado Lightning Zap Freeze Ice Wizard
Lightning Zap
Elite Barbarians Tornado Ice Wizard
Elite Barbarians Tornado Bomber Ice Wizard
Ice Wizard Bomber Zap Tornado Freeze
Zap Tornado Ice Wizard
Bomber Zap Elite Barbarians Freeze Lightning Ice Wizard
Bomber Zap Tornado Freeze
Elite Barbarians
Tornado Zap Elite Barbarians Freeze Lightning
Bomber Elite Barbarians Tornado
Bomber Zap Elite Barbarians Tornado Ice Wizard
Zap Tornado Freeze Bomber Ice Wizard
Elite Barbarians Tornado
Bomber Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Bomber Zap Elite Barbarians Lightning
Zap Elite Barbarians Lightning
Lightning Zap Elite Barbarians Tornado
Elite Barbarians
Zap Tornado Freeze Ice Wizard
Elite Barbarians Lightning Ice Wizard
Elite Barbarians
Zap Freeze Lightning Elite Barbarians Tornado
Elite Barbarians
Lightning Zap Elite Barbarians Tornado
Elite Barbarians Lightning
Bomber
Elite Barbarians Bomber Zap Tornado Freeze Lightning
Bomber Zap Elite Barbarians Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Freeze
Zap Tornado Ice Wizard
Lightning
Lightning Freeze
Bomber Zap
Zap Tornado Freeze Ice Wizard
Bomber Tornado
Zap Tornado Freeze Lightning Ice Wizard
Zap Tornado Lightning
Lightning Elite Barbarians Tornado
Lightning Zap Tornado
Lightning Zap Tornado
Lightning Elite Barbarians
Lightning Freeze
Lightning Zap Elite Barbarians
Lightning Bomber Zap
Lightning
Lightning Tornado Freeze
Bomber Lightning
Lightning Bomber Zap
Lightning Bomber Zap Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning Zap
Zap Tornado Freeze Bomber Ice Wizard
Zap Tornado Lightning Ice Wizard
Lightning Zap Tornado
Lightning Zap Tornado
Elite Barbarians Lightning Zap Tornado Ice Wizard
Zap Lightning Freeze
Lightning Elite Barbarians
Lightning Bomber Zap
Zap Lightning Freeze
Lightning
Zap Lightning Freeze
Lightning Zap Tornado Ice Wizard
Freeze
Lightning
Bomber Zap Lightning
Lightning Zap Tornado
Elite Barbarians
Zap Elite Barbarians Tornado Freeze Lightning
Zap Tornado Lightning
Lightning Zap Tornado Freeze

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