My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Inferno Dragon
Giant Snowball
Minions Inferno Dragon Lumberjack
Zap
Minions Inferno Dragon
Barbarian Barrel
Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Electro Wizard Inferno Dragon Lumberjack
Fireball
Minions Electro Wizard Inferno Dragon Lumberjack
Poison
Minions Electro Wizard
Lightning
Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Fireball Electro Wizard Inferno Dragon Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Minions Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Lumberjack
Minions
Giant Inferno Dragon Lumberjack
Fireball
Arrows Giant The Log Electro Wizard
Giant
Arrows Minions Fireball The Log Electro Wizard Lumberjack
The Log
Fireball Giant Lumberjack
Electro Wizard
Fireball Giant Lumberjack
Inferno Dragon
Minions
Lumberjack
Arrows Minions Giant The Log Electro Wizard

Defense Synergies 1 12

Arrows
Fireball Lumberjack
Minions
The Log Electro Wizard Lumberjack
Fireball
The Log Arrows Electro Wizard Lumberjack
Giant
The Log
Fireball Minions Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Minions Fireball The Log Inferno Dragon Lumberjack
Inferno Dragon
The Log Electro Wizard
Lumberjack
Arrows Minions Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log Electro Wizard
Inferno Dragon Lumberjack Minions The Log Electro Wizard
Lumberjack Minions Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Minions Electro Wizard
Arrows Fireball The Log Lumberjack
Arrows Fireball The Log Minions Electro Wizard Lumberjack
Minions Electro Wizard Inferno Dragon Arrows Fireball
Arrows Fireball The Log Electro Wizard
Inferno Dragon Minions Lumberjack
Electro Wizard Lumberjack
Minions Electro Wizard Arrows Fireball The Log Lumberjack
Arrows Minions Inferno Dragon Fireball Electro Wizard
Lumberjack Minions Fireball The Log Electro Wizard
Fireball Arrows Minions The Log Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Fireball The Log Electro Wizard Inferno Dragon Lumberjack
Arrows Minions Fireball Electro Wizard Lumberjack
Arrows Fireball Minions The Log Electro Wizard Lumberjack
Arrows The Log Minions Fireball Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Arrows Minions Fireball The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Arrows The Log Inferno Dragon Lumberjack
Lumberjack Minions The Log Electro Wizard
Lumberjack Fireball The Log Electro Wizard
Inferno Dragon Lumberjack
Arrows Fireball Minions Electro Wizard
Minions Fireball Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Electro Wizard Minions Fireball The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Lumberjack
Arrows Fireball The Log Electro Wizard
Fireball Lumberjack
Fireball
Electro Wizard Minions Fireball The Log Inferno Dragon Lumberjack
Arrows Minions Fireball The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log Electro Wizard
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Arrows The Log
Arrows Fireball Minions
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Minions Fireball Electro Wizard Lumberjack
Arrows Fireball The Log Electro Wizard
Fireball Arrows
Fireball The Log
Arrows Minions Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Minions
Arrows Fireball The Log Electro Wizard
Arrows Fireball The Log
Minions Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball
Inferno Dragon
Arrows Fireball The Log Electro Wizard
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball Electro Wizard
Electro Wizard Minions Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball Electro Wizard
Arrows Fireball The Log
Electro Wizard Minions Fireball
Fireball Arrows Electro Wizard
Arrows The Log Fireball
Fireball Electro Wizard Lumberjack
Arrows The Log Fireball
Arrows Fireball
Minions Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: