My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Balloon Inferno Dragon
Giant Snowball
Minions Goblin Gang Musketeer Balloon Inferno Dragon Lumberjack
Zap
Minions Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Musketeer Lumberjack
The Log
Goblin Gang Musketeer Lumberjack
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Musketeer Balloon Inferno Dragon Lumberjack
Fireball
Minions Goblin Gang Musketeer Balloon Inferno Dragon Lumberjack
Poison
Minions Goblin Gang Musketeer Balloon
Lightning
Musketeer Balloon Inferno Dragon Lumberjack
Rocket
Musketeer Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Musketeer Inferno Dragon Lumberjack Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Musketeer

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Balloon Minions Musketeer Lumberjack
Minions
Giant Zap Balloon Inferno Dragon Lumberjack
Goblin Gang
Giant Balloon
Musketeer
Giant Zap Balloon Lumberjack
Giant
Zap Minions Musketeer Goblin Gang Balloon Lumberjack
Balloon
Zap Lumberjack Minions Goblin Gang Musketeer Giant
Inferno Dragon
Minions
Lumberjack
Balloon Zap Minions Musketeer Giant

Defense Synergies 2 9

Zap
Minions Goblin Gang Musketeer Inferno Dragon Lumberjack
Minions
Zap Musketeer Lumberjack
Goblin Gang
Musketeer Zap Inferno Dragon Lumberjack
Musketeer
Goblin Gang Lumberjack Zap Minions
Giant
Balloon
Inferno Dragon
Zap Goblin Gang
Lumberjack
Musketeer Zap Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer
Inferno Dragon Lumberjack Zap Minions Goblin Gang Musketeer
Goblin Gang Lumberjack Minions Musketeer Inferno Dragon
Inferno Dragon Lumberjack Minions Goblin Gang Musketeer
Lumberjack
Goblin Gang Zap Minions Musketeer Lumberjack
Minions Musketeer Inferno Dragon Zap Goblin Gang
Zap Musketeer
Inferno Dragon Minions Goblin Gang Musketeer Lumberjack
Goblin Gang Musketeer Lumberjack
Minions Goblin Gang Zap Musketeer Lumberjack
Minions Musketeer Inferno Dragon Zap Goblin Gang
Lumberjack Zap Minions Goblin Gang Musketeer
Zap Minions Goblin Gang Lumberjack
Inferno Dragon Goblin Gang Lumberjack
Zap Goblin Gang Inferno Dragon Lumberjack
Minions Goblin Gang Musketeer Lumberjack
Zap Minions Goblin Gang Musketeer Lumberjack
Zap Minions Musketeer Inferno Dragon Lumberjack
Musketeer Inferno Dragon Lumberjack
Goblin Gang Minions Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap
Zap Goblin Gang Musketeer Inferno Dragon Lumberjack
Goblin Gang Lumberjack Zap Minions Musketeer
Goblin Gang Lumberjack Zap Musketeer
Goblin Gang Musketeer Inferno Dragon Lumberjack
Zap Minions Goblin Gang Musketeer
Goblin Gang Minions Musketeer Lumberjack
Inferno Dragon Lumberjack
Zap Minions Inferno Dragon
Goblin Gang Musketeer Inferno Dragon
Inferno Dragon Minions Musketeer Lumberjack
Zap
Goblin Gang Lumberjack
Musketeer
Goblin Gang Zap Minions Musketeer Inferno Dragon Lumberjack
Minions Zap Musketeer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Zap
Zap Minions Musketeer
Musketeer
Zap
Zap
Minions Goblin Gang Musketeer Lumberjack
Zap Musketeer
Zap Musketeer
Musketeer
Minions Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Minions
Zap Musketeer
Zap
Minions Musketeer
Musketeer
Zap Musketeer
Zap
Inferno Dragon
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Minions Musketeer
Zap Musketeer
Zap
Zap Minions Goblin Gang Musketeer
Zap Musketeer
Goblin Gang Musketeer Lumberjack
Zap Musketeer
Zap
Musketeer
Zap Minions Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer

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