My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Giant Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Miner Inferno Dragon
Giant Snowball
Battle Ram Zappies Miner Inferno Dragon
Zap
Battle Ram Zappies Inferno Dragon
Barbarian Barrel
Battle Ram Zappies Royal Ghost
The Log
Battle Ram Zappies
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Battle Ram Zappies Miner Royal Ghost Inferno Dragon
Fireball
Battle Ram Zappies Inferno Dragon
Poison
Zappies
Lightning
Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison Miner Royal Ghost Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Royal Ghost Battle Ram Zappies Poison Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Miner Royal Ghost Battle Ram

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Poison The Log Zappies Royal Ghost
Zappies
Battle Ram Giant Miner Royal Ghost
Giant
Poison Miner Zappies The Log Royal Ghost
Poison
Battle Ram Giant Miner The Log Royal Ghost
The Log
Battle Ram Giant Poison Miner
Miner
Giant Poison Zappies The Log Royal Ghost Inferno Dragon
Royal Ghost
Battle Ram Zappies Giant Poison Miner
Inferno Dragon
Miner

Defense Synergies 0 5

Battle Ram
Zappies
The Log
Giant
Poison
The Log
The Log
Zappies Poison Miner Royal Ghost Inferno Dragon
Miner
The Log
Royal Ghost
The Log
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies The Log
Inferno Dragon Zappies The Log
Zappies Inferno Dragon
Inferno Dragon Zappies
Poison The Log
The Log Zappies Royal Ghost
Inferno Dragon Zappies Poison
Poison The Log
Zappies Inferno Dragon
Zappies Miner Royal Ghost
Poison Zappies The Log Royal Ghost
Inferno Dragon Zappies Poison
Zappies The Log
Zappies Poison The Log Royal Ghost
Inferno Dragon Zappies
Zappies The Log Inferno Dragon
Zappies Poison
Zappies The Log Royal Ghost
Poison The Log Zappies Royal Ghost Inferno Dragon
Zappies Inferno Dragon
Royal Ghost Zappies Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Royal Ghost
Poison The Log Miner Royal Ghost Inferno Dragon
Zappies The Log
Zappies The Log
Zappies Inferno Dragon
Poison Zappies
Zappies
Zappies Inferno Dragon
Zappies Poison The Log Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Zappies
Poison The Log
Zappies
Zappies
Zappies Poison The Log Inferno Dragon
Poison Zappies The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Royal Ghost
Poison The Log Miner Royal Ghost
Poison The Log Miner
Poison The Log
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log Miner
Poison
Poison Miner The Log
Poison
Poison The Log Miner
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Poison The Log
Poison The Log Miner
Poison The Log
Poison
The Log
Poison The Log
Poison The Log
Inferno Dragon
Poison The Log Miner Royal Ghost
Poison The Log Miner
Poison Miner The Log
Poison
Zappies Poison
Poison The Log Miner
Zappies Poison
Poison The Log
Zappies
Poison Zappies
The Log
Poison Miner
The Log Poison
Poison
Zappies Poison The Log
Zappies Poison
Poison The Log Miner Royal Ghost

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