My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Bandit
Giant Snowball
Skeleton Army Witch Lumberjack
Zap
Inferno Tower Skeleton Army Witch Bandit
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Witch Bandit Lumberjack
The Log
Skeleton Army Witch Bandit Lumberjack
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Witch Bandit Lumberjack
Fireball
Inferno Tower Wizard Skeleton Army Witch Bandit Lumberjack
Poison
Inferno Tower Wizard Skeleton Army Witch
Lightning
Inferno Tower Wizard Witch Bandit Lumberjack
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Bandit Freeze Lumberjack Giant Inferno Tower Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Bandit Freeze Lumberjack

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Wizard Witch Bandit Lumberjack
Inferno Tower
Wizard
Giant Bandit Lumberjack
Skeleton Army
Freeze
Witch
Giant Bandit Lumberjack
Bandit
Giant Wizard Witch Lumberjack
Lumberjack
Giant Wizard Witch Bandit

Defense Synergies 1 13

Giant
Inferno Tower
Skeleton Army Bandit Lumberjack
Wizard
Skeleton Army Freeze Bandit Lumberjack
Skeleton Army
Inferno Tower Wizard Freeze Bandit Lumberjack
Freeze
Wizard Skeleton Army Lumberjack
Witch
Bandit Lumberjack
Bandit
Inferno Tower Wizard Skeleton Army Witch Lumberjack
Lumberjack
Inferno Tower Wizard Skeleton Army Freeze Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Skeleton Army Lumberjack Witch Bandit
Inferno Tower Skeleton Army Witch Lumberjack Freeze Bandit
Inferno Tower Skeleton Army Witch Lumberjack Bandit
Skeleton Army Lumberjack
Skeleton Army Freeze Bandit Lumberjack
Inferno Tower Wizard Freeze Witch
Inferno Tower Bandit
Inferno Tower Witch Skeleton Army Lumberjack
Skeleton Army Inferno Tower Bandit Lumberjack
Skeleton Army Witch Wizard Freeze Bandit Lumberjack
Inferno Tower Wizard Witch
Inferno Tower Skeleton Army Lumberjack Wizard Freeze Witch Bandit
Wizard Skeleton Army Freeze Witch Lumberjack
Inferno Tower Skeleton Army Bandit Lumberjack
Inferno Tower Skeleton Army Freeze Bandit Lumberjack
Wizard Inferno Tower Skeleton Army Witch Lumberjack
Wizard Skeleton Army Witch Bandit Lumberjack
Wizard Freeze Witch Bandit Lumberjack
Inferno Tower Lumberjack
Wizard Skeleton Army Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Inferno Tower Witch Bandit
Bandit Wizard Lumberjack
Skeleton Army Bandit Lumberjack Inferno Tower Witch
Skeleton Army Lumberjack Inferno Tower Bandit
Inferno Tower Skeleton Army Witch Bandit Lumberjack
Wizard Freeze Witch
Skeleton Army Inferno Tower Witch Bandit Lumberjack
Inferno Tower Skeleton Army Lumberjack
Freeze Inferno Tower Skeleton Army Witch Bandit
Inferno Tower Witch Skeleton Army
Inferno Tower Witch Lumberjack
Skeleton Army
Skeleton Army Inferno Tower Wizard Witch Bandit Lumberjack
Wizard Skeleton Army Witch
Inferno Tower Skeleton Army Witch Freeze Lumberjack
Inferno Tower Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Bandit
Bandit
Freeze
Wizard
Wizard Freeze Witch
Wizard Witch
Wizard Freeze
Wizard Bandit
Lumberjack
Wizard Bandit
Wizard
Bandit
Freeze Bandit
Wizard Witch Bandit
Wizard Bandit
Freeze
Wizard Bandit
Wizard Witch
Wizard
Freeze Wizard Witch
Witch
Wizard Witch Bandit
Wizard Witch Bandit
Bandit
Wizard Witch
Wizard Freeze Witch
Wizard Bandit
Freeze
Wizard
Skeleton Army Freeze Witch Bandit
Wizard Witch
Freeze
Wizard Lumberjack
Wizard
Freeze Witch
Witch
Freeze Witch Bandit

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