My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Sparky
Giant Snowball
Goblin Barrel Witch
Zap
Inferno Tower Goblin Barrel Witch Sparky
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Witch Electro Wizard Sparky
The Log
Goblin Barrel Witch Sparky
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Wizard Goblin Barrel Witch Electro Wizard Sparky
Fireball
Inferno Tower Wizard Goblin Barrel Witch Electro Wizard Sparky
Poison
Inferno Tower Wizard Witch Electro Wizard Sparky
Lightning
Inferno Tower Wizard Witch Electro Wizard Sparky
Rocket
Inferno Tower Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Electro Wizard Giant Inferno Tower Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Goblin Barrel Electro Wizard Giant

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Goblin Barrel
Giant
Arrows Goblin Barrel Sparky Wizard Witch Electro Wizard
Inferno Tower
Wizard
Giant Sparky
Goblin Barrel
Giant Arrows Sparky
Witch
Giant
Electro Wizard
Giant Sparky
Sparky
Arrows Giant Wizard Goblin Barrel Electro Wizard

Defense Synergies 1 4

Arrows
Inferno Tower Sparky
Giant
Inferno Tower
Electro Wizard Arrows
Wizard
Electro Wizard
Goblin Barrel
Witch
Electro Wizard
Electro Wizard
Inferno Tower Wizard Witch
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Electro Wizard Sparky
Inferno Tower Sparky Witch Electro Wizard
Inferno Tower Witch Sparky Electro Wizard
Inferno Tower Witch Sparky Electro Wizard
Arrows Sparky
Arrows Electro Wizard
Inferno Tower Electro Wizard Arrows Wizard Witch
Arrows Inferno Tower Electro Wizard Sparky
Inferno Tower Witch Sparky
Inferno Tower Electro Wizard Sparky
Witch Electro Wizard Arrows Wizard
Arrows Inferno Tower Wizard Witch Electro Wizard
Inferno Tower Sparky Wizard Witch Electro Wizard
Wizard Sparky Arrows Witch Electro Wizard
Inferno Tower Sparky Electro Wizard
Inferno Tower Electro Wizard Sparky
Wizard Sparky Arrows Inferno Tower Witch Electro Wizard
Arrows Wizard Witch Electro Wizard
Arrows Wizard Witch Electro Wizard
Sparky Inferno Tower Electro Wizard
Wizard Arrows Witch Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch Electro Wizard Sparky
Electro Wizard Arrows Wizard
Inferno Tower Witch Electro Wizard Sparky
Inferno Tower Electro Wizard Sparky
Inferno Tower Witch Sparky
Arrows Wizard Witch Electro Wizard
Sparky Inferno Tower Witch Electro Wizard
Inferno Tower Sparky
Electro Wizard Inferno Tower Witch Sparky
Inferno Tower Witch Sparky
Inferno Tower Witch Sparky
Arrows Electro Wizard
Inferno Tower Wizard Witch Sparky
Wizard Witch Sparky
Inferno Tower Witch Electro Wizard Sparky
Arrows Inferno Tower Wizard Witch Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Sparky
Wizard Arrows Sparky
Arrows Wizard Witch
Arrows Wizard Witch Sparky
Arrows Wizard
Arrows Wizard
Electro Wizard Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard
Sparky
Arrows
Arrows Sparky
Arrows Wizard Witch Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard Witch
Sparky
Arrows Wizard
Sparky
Arrows
Arrows Wizard Witch Sparky
Witch
Arrows Wizard Witch Electro Wizard Sparky
Arrows Wizard Witch Sparky
Arrows Sparky
Arrows Wizard Witch Electro Wizard Sparky
Electro Wizard Wizard Witch
Sparky
Arrows Wizard Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Wizard Sparky
Electro Wizard Witch
Arrows Wizard Witch Electro Wizard
Arrows
Wizard Electro Wizard Sparky
Arrows Wizard
Arrows Sparky
Sparky
Witch Electro Wizard Sparky
Witch Electro Wizard
Witch Electro Wizard Sparky

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