My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Giant Skeleton Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Skeleton Army Witch Inferno Dragon
Zap
Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Skeleton Army Witch Giant Skeleton Ice Wizard
The Log
Skeleton Army Witch Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Witch Giant Skeleton Ice Wizard Inferno Dragon
Fireball
Skeleton Army Witch Ice Wizard Inferno Dragon
Poison
Skeleton Army Witch Ice Wizard
Lightning
Witch Ice Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Giant Skeleton Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Ice Wizard Fireball Inferno Dragon Giant Witch Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Ice Wizard Fireball Inferno Dragon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant
Giant
Fireball Rocket Witch Ice Wizard
Rocket
Giant
Skeleton Army
Witch
Giant Giant Skeleton
Giant Skeleton
Witch Ice Wizard
Ice Wizard
Giant Giant Skeleton
Inferno Dragon

Defense Synergies 0 8

Fireball
Ice Wizard
Giant
Rocket
Skeleton Army
Giant Skeleton Ice Wizard Inferno Dragon
Witch
Giant Skeleton Ice Wizard
Giant Skeleton
Skeleton Army Witch Ice Wizard
Ice Wizard
Fireball Skeleton Army Witch Giant Skeleton Inferno Dragon
Inferno Dragon
Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball
Skeleton Army Inferno Dragon Witch Ice Wizard
Rocket Skeleton Army Witch Giant Skeleton Ice Wizard Inferno Dragon
Skeleton Army Witch Inferno Dragon Ice Wizard
Fireball Rocket Skeleton Army Giant Skeleton
Fireball Skeleton Army Ice Wizard
Rocket Inferno Dragon Fireball Witch Ice Wizard
Rocket Fireball Giant Skeleton
Witch Inferno Dragon Skeleton Army Ice Wizard
Skeleton Army Giant Skeleton Ice Wizard
Skeleton Army Witch Ice Wizard Fireball Giant Skeleton
Inferno Dragon Fireball Witch Ice Wizard
Skeleton Army Fireball Rocket Witch Giant Skeleton Ice Wizard
Fireball Rocket Skeleton Army Witch
Skeleton Army Inferno Dragon
Rocket Skeleton Army Fireball Inferno Dragon
Fireball Skeleton Army Witch
Fireball Skeleton Army Witch Ice Wizard
Witch Fireball Giant Skeleton Ice Wizard Inferno Dragon
Inferno Dragon
Skeleton Army Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Giant Skeleton
Fireball Rocket Inferno Dragon
Skeleton Army Giant Skeleton Rocket Witch
Rocket Skeleton Army Giant Skeleton Fireball
Giant Skeleton Skeleton Army Witch Inferno Dragon
Fireball Rocket Witch Ice Wizard
Rocket Skeleton Army Fireball Witch Giant Skeleton Ice Wizard
Giant Skeleton Skeleton Army Inferno Dragon
Rocket Giant Skeleton Fireball Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Witch Giant Skeleton
Rocket Skeleton Army Fireball Giant Skeleton
Rocket Skeleton Army Giant Skeleton Fireball Witch
Fireball Skeleton Army Witch
Skeleton Army Witch Fireball Rocket Giant Skeleton Inferno Dragon
Fireball Witch Giant Skeleton Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Giant Skeleton
Fireball Ice Wizard
Rocket Fireball Giant Skeleton
Fireball Rocket Giant Skeleton
Fireball Rocket
Fireball Rocket Witch Ice Wizard
Witch
Fireball Ice Wizard
Fireball
Rocket Fireball
Rocket Fireball
Fireball Rocket
Rocket Fireball
Fireball Rocket
Fireball
Rocket Fireball Witch
Fireball Rocket
Fireball Rocket
Rocket
Rocket Fireball
Rocket Fireball Witch
Rocket Fireball Giant Skeleton
Rocket Fireball
Rocket
Rocket Fireball
Fireball Witch Ice Wizard
Witch Inferno Dragon
Fireball Witch Ice Wizard
Fireball Witch
Fireball Rocket
Fireball Witch Ice Wizard
Rocket Fireball Witch
Fireball
Fireball Rocket
Rocket Fireball
Giant Skeleton
Rocket Fireball
Fireball Rocket Skeleton Army Witch
Fireball Rocket Witch Ice Wizard
Fireball
Fireball Rocket
Fireball
Rocket Fireball Giant Skeleton
Fireball Rocket Witch Giant Skeleton
Fireball Rocket Witch
Fireball Rocket Witch Giant Skeleton

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