My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Giant Witch Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Knight Valkyrie Goblin Barrel Witch Ice Wizard Electro Wizard
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Valkyrie Goblin Barrel Witch Ice Wizard Electro Wizard
Fireball
Goblin Barrel Witch Ice Wizard Electro Wizard
Poison
Witch Ice Wizard Electro Wizard
Lightning
Knight Valkyrie Witch Ice Wizard Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Ice Wizard Valkyrie Poison Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Ice Wizard Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Poison Witch Ice Wizard Electro Wizard
Valkyrie
Goblin Barrel Giant Witch Electro Wizard
Giant
Goblin Barrel Poison Valkyrie Witch Ice Wizard Electro Wizard
Goblin Barrel
Knight Valkyrie Giant Ice Wizard
Poison
Giant Knight
Witch
Knight Valkyrie Giant
Ice Wizard
Knight Giant Goblin Barrel
Electro Wizard
Knight Valkyrie Giant

Defense Synergies 2 9

Knight
Ice Wizard Electro Wizard Poison Witch
Valkyrie
Witch Ice Wizard Electro Wizard
Giant
Goblin Barrel
Poison
Knight Ice Wizard Electro Wizard
Witch
Knight Valkyrie Ice Wizard Electro Wizard
Ice Wizard
Knight Valkyrie Poison Witch
Electro Wizard
Knight Valkyrie Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Electro Wizard
Knight Valkyrie Witch Ice Wizard Electro Wizard
Witch Knight Valkyrie Ice Wizard Electro Wizard
Witch Knight Valkyrie Ice Wizard Electro Wizard
Valkyrie Poison
Valkyrie Ice Wizard Electro Wizard
Electro Wizard Poison Witch Ice Wizard
Valkyrie Poison Electro Wizard
Witch Ice Wizard
Knight Valkyrie Ice Wizard Electro Wizard
Valkyrie Poison Witch Ice Wizard Electro Wizard Knight
Poison Witch Ice Wizard Electro Wizard
Knight Valkyrie Witch Ice Wizard Electro Wizard
Valkyrie Poison Witch Electro Wizard
Knight Electro Wizard
Electro Wizard
Knight Valkyrie Poison Witch Electro Wizard
Knight Valkyrie Witch Ice Wizard Electro Wizard
Valkyrie Poison Witch Knight Ice Wizard Electro Wizard
Electro Wizard
Valkyrie Knight Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch Electro Wizard
Poison Electro Wizard Knight Valkyrie
Knight Valkyrie Witch Electro Wizard
Valkyrie Knight Electro Wizard
Knight Valkyrie Witch
Poison Witch Ice Wizard Electro Wizard
Knight Valkyrie Witch Ice Wizard Electro Wizard
Knight Valkyrie
Electro Wizard Knight Valkyrie Poison Witch
Witch
Knight Valkyrie Witch
Valkyrie Poison Electro Wizard
Knight Valkyrie Witch
Valkyrie Witch
Witch Electro Wizard Knight Valkyrie Poison
Valkyrie Poison Witch Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Valkyrie
Poison Ice Wizard Electro Wizard
Poison
Knight Valkyrie Poison
Poison Valkyrie
Poison Witch Ice Wizard
Poison Witch
Poison Ice Wizard
Poison
Poison Electro Wizard
Poison Knight Valkyrie Electro Wizard
Poison
Poison Knight
Poison
Poison
Poison Witch
Poison
Poison
Poison Electro Wizard
Valkyrie Poison Witch
Poison
Poison
Poison
Poison Valkyrie Witch Ice Wizard
Witch
Poison Witch Ice Wizard Electro Wizard
Poison Witch
Poison
Poison Witch Ice Wizard Electro Wizard
Electro Wizard Poison Witch
Poison
Poison Electro Wizard
Poison
Electro Wizard Witch
Poison Witch Ice Wizard Electro Wizard
Poison Knight Valkyrie Electro Wizard
Poison
Poison
Poison Witch Electro Wizard
Poison Witch Electro Wizard
Poison Witch Electro Wizard

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