My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Giant Executioner Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant Sparky
Giant Snowball
Bats Lumberjack
Zap
Bats Sparky
Barbarian Barrel
Ice Spirit Elite Barbarians Executioner Lumberjack Sparky
The Log
Ice Spirit Elite Barbarians Lumberjack Sparky
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Elite Barbarians Executioner Lumberjack Sparky
Fireball
Elite Barbarians Executioner Lumberjack Sparky
Poison
Bats Executioner Sparky
Lightning
Elite Barbarians Executioner Lumberjack Sparky
Rocket
Elite Barbarians Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Lumberjack Giant Executioner Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Zap Lumberjack

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Sparky Bats Elite Barbarians Giant Executioner Lumberjack
Bats
Giant Ice Spirit Zap Elite Barbarians Lumberjack Sparky
Zap
Ice Spirit Elite Barbarians Giant Sparky Bats Executioner Lumberjack
Elite Barbarians
Zap Ice Spirit Bats Lumberjack Sparky
Giant
Bats Zap Sparky Ice Spirit Executioner Lumberjack
Executioner
Ice Spirit Zap Giant
Lumberjack
Ice Spirit Bats Zap Elite Barbarians Giant Sparky
Sparky
Ice Spirit Zap Giant Bats Elite Barbarians Lumberjack

Defense Synergies 2 12

Ice Spirit
Zap Sparky Bats Elite Barbarians Executioner Lumberjack
Bats
Ice Spirit Zap Lumberjack Sparky
Zap
Ice Spirit Bats Elite Barbarians Executioner Lumberjack Sparky
Elite Barbarians
Ice Spirit Zap
Giant
Executioner
Ice Spirit Zap Lumberjack
Lumberjack
Ice Spirit Bats Zap Executioner
Sparky
Ice Spirit Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Sparky
Elite Barbarians Lumberjack Sparky Ice Spirit Bats Zap Executioner
Lumberjack Sparky Bats Elite Barbarians Executioner
Elite Barbarians Lumberjack Sparky Bats
Elite Barbarians Lumberjack Sparky
Bats Zap Executioner Lumberjack
Bats Ice Spirit Zap Executioner
Zap Sparky
Sparky Elite Barbarians Lumberjack
Elite Barbarians Ice Spirit Lumberjack Sparky
Bats Executioner Zap Lumberjack
Executioner Bats Zap
Lumberjack Sparky Ice Spirit Bats Zap Elite Barbarians
Executioner Sparky Ice Spirit Bats Zap Lumberjack
Elite Barbarians Sparky Lumberjack
Ice Spirit Zap Elite Barbarians Lumberjack Sparky
Sparky Bats Elite Barbarians Executioner Lumberjack
Ice Spirit Bats Zap Elite Barbarians Executioner Lumberjack
Zap Executioner Ice Spirit Bats Lumberjack
Sparky Elite Barbarians Lumberjack
Bats Elite Barbarians Executioner Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Sparky
Zap Elite Barbarians Executioner Lumberjack
Lumberjack Ice Spirit Bats Zap Elite Barbarians Sparky
Lumberjack Bats Zap Elite Barbarians Sparky
Elite Barbarians Executioner Lumberjack Sparky
Executioner Ice Spirit Bats Zap
Sparky Bats Elite Barbarians Lumberjack
Elite Barbarians Lumberjack Sparky
Zap Ice Spirit Bats Elite Barbarians Sparky
Sparky
Bats Elite Barbarians Lumberjack Sparky
Zap Elite Barbarians
Elite Barbarians Executioner Lumberjack Sparky
Executioner Sparky
Elite Barbarians Sparky Ice Spirit Bats Zap Executioner Lumberjack
Bats Executioner Zap Elite Barbarians Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Executioner
Sparky
Sparky
Executioner Zap Sparky
Executioner Ice Spirit Bats Zap
Executioner Sparky
Ice Spirit Zap Executioner
Zap
Bats Elite Barbarians Lumberjack Sparky
Zap Sparky
Zap Executioner
Elite Barbarians Executioner Sparky
Zap Elite Barbarians Sparky
Zap Executioner Sparky
Executioner Sparky
Sparky
Bats Sparky
Zap Executioner Sparky
Zap
Sparky
Sparky
Zap
Zap Ice Spirit Executioner Sparky
Zap Executioner Sparky
Zap Sparky
Zap Sparky
Elite Barbarians Bats Zap Executioner Sparky
Zap Ice Spirit Bats
Elite Barbarians Sparky
Zap Sparky
Zap Ice Spirit Sparky
Sparky
Sparky
Zap Ice Spirit Bats
Zap Executioner
Executioner Lumberjack Sparky
Zap Executioner
Zap Sparky
Elite Barbarians Executioner Sparky
Zap Ice Spirit Bats Elite Barbarians Sparky
Bats Zap Executioner
Zap Executioner Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: