My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Hunter Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Hunter Bowler Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Giant Inferno Dragon Ram Rider
Giant Snowball
Spear Goblins Goblin Gang Inferno Dragon Ram Rider
Zap
Spear Goblins Goblin Gang Inferno Dragon Ram Rider
Barbarian Barrel
Spear Goblins Goblin Gang Hunter
The Log
Spear Goblins Goblin Gang Hunter Ram Rider
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Hunter Bowler Inferno Dragon Ram Rider
Fireball
Goblin Gang Hunter Bowler Inferno Dragon Ram Rider
Poison
Spear Goblins Goblin Gang Hunter
Lightning
Hunter Bowler Inferno Dragon Ram Rider
Rocket
Hunter Bowler Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Fireball Hunter Inferno Dragon Giant Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Goblin Gang Fireball Hunter

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Giant Bowler Inferno Dragon Ram Rider
Goblin Gang
Spear Goblins Giant Bowler
Fireball
Giant Ram Rider
Giant
Hunter Spear Goblins Goblin Gang Fireball Bowler
Hunter
Giant Bowler Ram Rider
Bowler
Spear Goblins Goblin Gang Giant Hunter Ram Rider
Inferno Dragon
Spear Goblins
Ram Rider
Spear Goblins Fireball Hunter Bowler

Defense Synergies 0 7

Spear Goblins
Goblin Gang Bowler Inferno Dragon
Goblin Gang
Spear Goblins Inferno Dragon
Fireball
Ram Rider
Giant
Hunter
Bowler Ram Rider
Bowler
Spear Goblins Hunter
Inferno Dragon
Spear Goblins Goblin Gang
Ram Rider
Fireball Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Fireball Ram Rider
Hunter Inferno Dragon Goblin Gang Ram Rider
Goblin Gang Hunter Bowler Ram Rider Inferno Dragon
Hunter Inferno Dragon Goblin Gang Bowler Ram Rider
Fireball Bowler
Goblin Gang Fireball Bowler Spear Goblins Hunter
Hunter Inferno Dragon Ram Rider Spear Goblins Goblin Gang Fireball
Bowler Fireball Ram Rider
Hunter Inferno Dragon Goblin Gang
Goblin Gang Spear Goblins Hunter Bowler
Goblin Gang Spear Goblins Fireball Hunter Bowler Ram Rider
Hunter Inferno Dragon Spear Goblins Goblin Gang Fireball Ram Rider
Hunter Bowler Goblin Gang Fireball Ram Rider
Fireball Bowler Goblin Gang Hunter
Inferno Dragon Goblin Gang Hunter Ram Rider
Goblin Gang Fireball Hunter Bowler Inferno Dragon Ram Rider
Goblin Gang Fireball Hunter Bowler
Fireball Spear Goblins Goblin Gang Hunter Bowler Ram Rider
Hunter Spear Goblins Fireball Bowler Inferno Dragon Ram Rider
Hunter Inferno Dragon Ram Rider
Goblin Gang Bowler Spear Goblins Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Fireball Bowler
Fireball Goblin Gang Hunter Bowler Inferno Dragon
Goblin Gang Spear Goblins Hunter Bowler Ram Rider
Goblin Gang Hunter Bowler Fireball Ram Rider
Goblin Gang Hunter Bowler Inferno Dragon Ram Rider
Fireball Goblin Gang Hunter Ram Rider
Goblin Gang Spear Goblins Fireball Hunter Bowler Ram Rider
Hunter Inferno Dragon
Spear Goblins Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Hunter Bowler
Fireball Bowler
Bowler Goblin Gang Fireball Hunter Ram Rider
Fireball Bowler
Goblin Gang Spear Goblins Fireball Hunter Bowler Inferno Dragon
Bowler Fireball Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Bowler Ram Rider
Fireball
Fireball
Fireball Bowler
Fireball Spear Goblins Hunter Ram Rider
Bowler
Fireball Hunter Bowler Ram Rider
Fireball Ram Rider
Goblin Gang Fireball Bowler
Fireball Bowler Ram Rider
Fireball
Fireball Hunter Bowler
Fireball
Fireball
Spear Goblins Fireball Hunter Bowler
Fireball Bowler
Fireball
Fireball Hunter Bowler
Fireball Bowler
Fireball Bowler
Fireball
Bowler
Fireball
Fireball Hunter Bowler
Inferno Dragon
Fireball Hunter Bowler Ram Rider
Fireball Bowler Ram Rider
Fireball
Fireball Hunter
Fireball
Fireball Bowler
Fireball Hunter
Fireball
Fireball Bowler
Spear Goblins Goblin Gang Fireball
Fireball Hunter Ram Rider
Fireball
Fireball Goblin Gang Hunter Bowler
Fireball Bowler
Fireball
Goblin Gang Fireball Bowler
Fireball
Fireball Bowler

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