My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Giant Dark Prince Hunter Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Giant Dark Prince
Giant Snowball
Minions Skeleton Barrel
Zap
Minions Skeleton Barrel Dark Prince
Barbarian Barrel
Skeleton Barrel Dark Prince Hunter Executioner
The Log
Skeleton Barrel Dark Prince Hunter
Earthquake
Arrows
Minions Skeleton Barrel
Royal Delivery
Minions Skeleton Barrel Dark Prince Hunter Executioner
Fireball
Minions Skeleton Barrel Hunter Executioner
Poison
Minions Skeleton Barrel Hunter Executioner
Lightning
Dark Prince Hunter Executioner
Rocket
Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tornado Dark Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Barrel Tornado Dark Prince Hunter Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Barrel Tornado

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Minions Skeleton Barrel Dark Prince Hunter Executioner
Minions
Giant Zap Skeleton Barrel Dark Prince
Skeleton Barrel
Zap Minions Giant Tornado Dark Prince
Giant
Zap Minions Dark Prince Hunter Skeleton Barrel Tornado Executioner
Tornado
Zap Executioner Skeleton Barrel Giant Dark Prince Hunter
Dark Prince
Giant Zap Minions Skeleton Barrel Tornado Executioner
Hunter
Giant Zap Tornado
Executioner
Tornado Zap Giant Dark Prince

Defense Synergies 1 12

Zap
Minions Skeleton Barrel Tornado Dark Prince Hunter Executioner
Minions
Zap Dark Prince Hunter
Skeleton Barrel
Zap
Giant
Tornado
Executioner Zap Dark Prince Hunter
Dark Prince
Zap Minions Tornado Hunter Executioner
Hunter
Zap Minions Tornado Dark Prince
Executioner
Tornado Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Skeleton Barrel Executioner
Hunter Zap Minions Dark Prince Executioner
Tornado Hunter Minions Dark Prince Executioner
Hunter Minions Dark Prince
Tornado Dark Prince
Tornado Zap Minions Dark Prince Hunter Executioner
Minions Tornado Hunter Zap Executioner
Zap Skeleton Barrel
Hunter Minions Tornado
Tornado Dark Prince Hunter
Minions Executioner Zap Tornado Dark Prince Hunter
Minions Hunter Executioner Zap Tornado
Hunter Zap Minions Dark Prince
Executioner Zap Minions Tornado Dark Prince Hunter
Hunter
Tornado Zap Hunter
Minions Tornado Dark Prince Hunter Executioner
Zap Minions Tornado Dark Prince Hunter Executioner
Zap Tornado Hunter Executioner Minions Dark Prince
Tornado Hunter
Dark Prince Minions Hunter Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince
Zap Skeleton Barrel Hunter Executioner
Zap Minions Dark Prince Hunter
Dark Prince Hunter Zap Tornado
Dark Prince Hunter Executioner
Executioner Zap Minions Skeleton Barrel Tornado Hunter
Dark Prince Minions Hunter
Dark Prince Hunter
Zap Minions Tornado Dark Prince
Minions Dark Prince Hunter
Zap Tornado Dark Prince
Dark Prince Hunter Executioner
Executioner
Zap Minions Tornado Dark Prince Hunter Executioner
Minions Executioner Zap Dark Prince Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel Tornado Executioner
Skeleton Barrel
Skeleton Barrel Dark Prince
Executioner Zap Dark Prince
Executioner Zap Minions Skeleton Barrel Tornado Hunter
Tornado Executioner
Zap Skeleton Barrel Tornado Hunter Executioner
Zap Skeleton Barrel Tornado
Minions Tornado
Zap Skeleton Barrel Tornado Dark Prince
Zap Tornado Executioner
Skeleton Barrel Hunter Executioner
Minions Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Hunter Executioner
Skeleton Barrel Executioner
Tornado
Minions
Zap Skeleton Barrel Dark Prince Hunter Executioner
Zap Skeleton Barrel Tornado
Minions
Tornado
Tornado
Zap Skeleton Barrel
Zap Tornado Dark Prince Hunter Executioner
Zap Skeleton Barrel Tornado Hunter Executioner
Zap Skeleton Barrel Tornado
Zap Skeleton Barrel Tornado
Zap Tornado Hunter Executioner
Zap Minions Skeleton Barrel
Zap Hunter
Zap
Zap Skeleton Barrel Minions Dark Prince
Zap Tornado Hunter Executioner
Dark Prince Hunter Executioner
Zap Skeleton Barrel Executioner
Zap Tornado
Dark Prince Executioner
Zap Minions Tornado
Zap Tornado Executioner
Zap Skeleton Barrel Tornado Dark Prince Executioner

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