My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Giant
Giant Snowball
Minions Goblin Gang Minion Horde Witch
Zap
Minions Goblin Gang Minion Horde Witch
Barbarian Barrel
Goblin Gang Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Minion Horde Witch
Royal Delivery
Minions Goblin Gang Minion Horde Witch
Fireball
Minions Goblin Gang Minion Horde Witch
Poison
Minions Goblin Gang Minion Horde Witch
Lightning
Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Minions Goblin Gang Tornado Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Minions Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage
Goblin Gang
Giant Mirror
Minion Horde
Rage Giant Mirror
Giant
Minions Rage Goblin Gang Minion Horde Tornado Witch
Mirror
Goblin Gang Minion Horde Tornado
Rage
Minions Minion Horde Giant Witch
Tornado
Giant Mirror Witch
Witch
Rage Giant Tornado

Defense Synergies 2 3

Minions
Goblin Gang
Mirror
Minion Horde
Mirror Tornado
Giant
Mirror
Minion Horde Tornado Goblin Gang
Rage
Tornado
Mirror Minion Horde Witch
Witch
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde
Minion Horde Minions Goblin Gang Witch
Goblin Gang Minion Horde Tornado Witch Minions
Minion Horde Witch Minions Goblin Gang
Tornado
Goblin Gang Tornado Minions
Minions Minion Horde Tornado Goblin Gang Witch
Minion Horde Witch Minions Goblin Gang Tornado
Goblin Gang Tornado Minion Horde
Minions Goblin Gang Minion Horde Witch Tornado
Minions Minion Horde Goblin Gang Tornado Witch
Minion Horde Minions Goblin Gang Witch
Minions Goblin Gang Minion Horde Tornado Witch
Goblin Gang Minion Horde
Minion Horde Tornado Goblin Gang
Minion Horde Minions Goblin Gang Tornado Witch
Minions Goblin Gang Minion Horde Tornado Witch
Tornado Witch Minions
Tornado
Goblin Gang Minions Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Goblin Gang
Goblin Gang Minions Minion Horde Witch
Goblin Gang Minion Horde Tornado
Goblin Gang Minion Horde Witch
Minions Goblin Gang Minion Horde Tornado Witch
Goblin Gang Minions Minion Horde Witch
Minion Horde
Minion Horde Minions Tornado Witch
Witch Goblin Gang Minion Horde
Minions Minion Horde Witch
Tornado
Goblin Gang Minion Horde Witch
Minion Horde Witch
Goblin Gang Witch Minions Minion Horde Tornado
Minions Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Tornado
Minion Horde
Minion Horde
Minions Minion Horde Tornado Witch
Minion Horde Tornado Witch
Tornado
Tornado
Minions Goblin Gang Minion Horde Tornado
Minion Horde Tornado
Tornado
Minions Minion Horde
Minion Horde Witch
Minion Horde
Tornado
Minions Minion Horde
Tornado Witch
Minions Minion Horde
Tornado
Tornado
Minion Horde
Tornado Witch
Minion Horde Witch
Tornado Witch
Tornado Witch
Tornado
Minion Horde Tornado Witch
Minions Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Minions Goblin Gang Witch
Tornado Witch
Goblin Gang Minion Horde
Tornado
Minion Horde
Minions Goblin Gang Minion Horde Tornado Witch
Tornado Witch
Tornado Witch

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