My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Goblin Barrel Sparky
Giant Snowball
Goblin Gang Minion Horde Mega Minion Goblin Barrel
Zap
Goblin Gang Minion Horde Goblin Barrel Sparky
Barbarian Barrel
Goblin Gang Goblin Barrel Sparky
The Log
Goblin Gang Goblin Barrel Sparky
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Goblin Gang Minion Horde Mega Minion Goblin Barrel Sparky
Fireball
Goblin Gang Minion Horde Mega Minion Goblin Barrel Sparky
Poison
Goblin Gang Minion Horde Mega Minion Sparky
Lightning
Mega Minion Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Mega Minion Goblin Barrel Tornado Minion Horde Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Mega Minion Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Giant Sparky
Minion Horde
Giant Sparky
Mega Minion
Giant Sparky
Giant
Mega Minion Goblin Barrel Sparky Goblin Gang Minion Horde Tornado The Log
Goblin Barrel
Goblin Gang Giant Sparky
Tornado
Sparky Giant The Log
The Log
Giant Tornado Sparky
Sparky
Giant Tornado Goblin Gang Minion Horde Mega Minion Goblin Barrel The Log

Defense Synergies 1 11

Goblin Gang
The Log Sparky
Minion Horde
Tornado The Log Sparky
Mega Minion
Tornado The Log Sparky
Giant
Goblin Barrel
Tornado
Sparky Minion Horde Mega Minion The Log Sparky
The Log
Goblin Gang Minion Horde Mega Minion Tornado Sparky
Sparky
Tornado Goblin Gang Minion Horde Mega Minion Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Mega Minion The Log Sparky
Minion Horde Sparky Goblin Gang Mega Minion The Log
Goblin Gang Minion Horde Tornado Sparky Mega Minion
Minion Horde Sparky Goblin Gang Mega Minion
Tornado The Log Sparky
Goblin Gang Tornado The Log Mega Minion
Minion Horde Mega Minion Tornado Goblin Gang
The Log Sparky
Minion Horde Sparky Goblin Gang Tornado
Goblin Gang Tornado Minion Horde Sparky
Goblin Gang Minion Horde Mega Minion Tornado The Log
Minion Horde Mega Minion Goblin Gang Tornado
Minion Horde Sparky Goblin Gang The Log
Sparky Goblin Gang Minion Horde Mega Minion Tornado The Log
Sparky Goblin Gang Minion Horde
Minion Horde Tornado Goblin Gang The Log Sparky
Minion Horde Sparky Goblin Gang Tornado
Goblin Gang Minion Horde Mega Minion Tornado The Log
Tornado The Log Mega Minion
Sparky Tornado
Goblin Gang Minion Horde The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Sparky
Goblin Gang Mega Minion The Log
Goblin Gang Minion Horde The Log Sparky
Goblin Gang Minion Horde Tornado The Log Sparky
Goblin Gang Minion Horde Sparky
Goblin Gang Minion Horde Tornado
Goblin Gang Sparky Minion Horde Mega Minion
Minion Horde Sparky
Minion Horde Mega Minion Tornado The Log Sparky
Goblin Gang Minion Horde Mega Minion Sparky
Minion Horde Mega Minion Sparky
Tornado The Log
Goblin Gang Minion Horde Sparky
Minion Horde Sparky
Goblin Gang Sparky Minion Horde Mega Minion Tornado The Log
Minion Horde Mega Minion The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log Sparky
Tornado The Log
Minion Horde The Log Sparky
The Log Sparky
Minion Horde The Log Sparky
Minion Horde Mega Minion Tornado
Minion Horde Tornado The Log Sparky
The Log Tornado
The Log Tornado
Goblin Gang Minion Horde Tornado Sparky
Minion Horde Tornado The Log Sparky
Tornado
The Log Sparky
Minion Horde
The Log Sparky
Minion Horde The Log Sparky
Minion Horde The Log Sparky
Tornado Sparky
Minion Horde Sparky
Mega Minion The Log Sparky
Tornado The Log
Minion Horde The Log Sparky
Tornado
Tornado The Log Sparky
Minion Horde The Log
Tornado The Log Sparky
Minion Horde Mega Minion
The Log Tornado Sparky
Tornado The Log Sparky
Tornado The Log Sparky
Minion Horde Tornado Sparky
Minion Horde Mega Minion
Minion Horde Mega Minion Sparky
Minion Horde The Log Sparky
Minion Horde Sparky
Minion Horde Sparky
The Log Sparky
Minion Horde Goblin Gang
Mega Minion Tornado
The Log
Goblin Gang Minion Horde Mega Minion Sparky
The Log
Tornado Sparky
Minion Horde Mega Minion Sparky
Goblin Gang Minion Horde Tornado The Log Sparky
Tornado
Tornado The Log Sparky

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