My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant Goblin Barrel
Giant Snowball
Fire Spirit Bomber Cannon Hog Rider Goblin Barrel
Zap
Fire Spirit Bomber Cannon Goblin Barrel
Barbarian Barrel
Fire Spirit Bomber Cannon Valkyrie Wizard Goblin Barrel
The Log
Fire Spirit Bomber Cannon Hog Rider Goblin Barrel
Earthquake
Bomber Cannon Hog Rider Goblin Barrel
Arrows
Fire Spirit Bomber Goblin Barrel
Royal Delivery
Fire Spirit Bomber Valkyrie Hog Rider Wizard Goblin Barrel
Fireball
Bomber Cannon Hog Rider Wizard Goblin Barrel
Poison
Bomber Cannon Wizard
Lightning
Cannon Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Cannon Goblin Barrel Valkyrie Hog Rider Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Cannon Goblin Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Giant Goblin Barrel
Bomber
Giant Valkyrie Hog Rider
Cannon
Valkyrie
Fire Spirit Hog Rider Goblin Barrel Bomber Giant Wizard
Hog Rider
Fire Spirit Valkyrie Bomber Giant Wizard Goblin Barrel
Giant
Bomber Goblin Barrel Fire Spirit Valkyrie Hog Rider Wizard
Wizard
Valkyrie Hog Rider Giant
Goblin Barrel
Valkyrie Giant Fire Spirit Hog Rider

Defense Synergies 0 6

Fire Spirit
Valkyrie
Bomber
Cannon Valkyrie
Cannon
Bomber Valkyrie Wizard
Valkyrie
Fire Spirit Bomber Cannon Wizard
Hog Rider
Giant
Wizard
Cannon Valkyrie
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Valkyrie Wizard
Bomber Cannon Valkyrie
Cannon Fire Spirit Bomber Valkyrie
Cannon Bomber Valkyrie
Bomber Valkyrie
Fire Spirit Bomber Cannon Valkyrie
Fire Spirit Cannon Wizard
Cannon Valkyrie
Cannon
Fire Spirit Bomber Cannon Valkyrie
Valkyrie Bomber Cannon Wizard
Wizard
Cannon Fire Spirit Bomber Valkyrie Wizard
Fire Spirit Bomber Valkyrie Wizard Cannon
Cannon
Cannon
Wizard Bomber Cannon Valkyrie
Fire Spirit Cannon Bomber Valkyrie Wizard
Valkyrie Wizard Fire Spirit Bomber Cannon
Cannon
Bomber Valkyrie Wizard Fire Spirit Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Bomber Valkyrie Wizard
Valkyrie
Valkyrie
Cannon Valkyrie
Fire Spirit Wizard
Valkyrie
Valkyrie
Valkyrie
Cannon
Valkyrie
Valkyrie
Cannon Valkyrie Wizard
Wizard Bomber Cannon Valkyrie
Bomber Valkyrie
Valkyrie Bomber Cannon Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Bomber Wizard Fire Spirit Valkyrie
Wizard Fire Spirit
Fire Spirit Bomber Wizard
Fire Spirit Wizard
Wizard
Fire Spirit
Valkyrie Wizard
Fire Spirit Wizard
Fire Spirit
Bomber Wizard
Wizard
Bomber
Fire Spirit Bomber Wizard
Fire Spirit Bomber Valkyrie Wizard
Wizard
Fire Spirit Bomber Valkyrie Wizard
Wizard
Wizard
Fire Spirit Wizard
Wizard
Bomber Wizard
Wizard
Fire Spirit
Fire Spirit Wizard
Valkyrie Wizard
Bomber Wizard

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