My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant Skeleton Army
Giant Snowball
Fire Spirit Goblins Bomber Musketeer Hog Rider Skeleton Army
Zap
Fire Spirit Goblins Bomber Skeleton Army
Barbarian Barrel
Fire Spirit Goblins Bomber Musketeer Skeleton Army
The Log
Fire Spirit Goblins Bomber Musketeer Hog Rider Skeleton Army
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Fire Spirit Goblins Bomber Skeleton Army
Royal Delivery
Fire Spirit Goblins Bomber Musketeer Hog Rider Skeleton Army
Fireball
Bomber Musketeer Hog Rider Skeleton Army
Poison
Bomber Musketeer Skeleton Army
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bomber Zap Skeleton Army Musketeer Hog Rider Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Bomber Zap

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Giant
Goblins
Hog Rider Zap Giant
Bomber
Giant Zap Hog Rider
Zap
Hog Rider Giant Fire Spirit Goblins Bomber Musketeer
Musketeer
Hog Rider Giant Zap
Hog Rider
Fire Spirit Goblins Zap Musketeer Bomber Giant
Giant
Bomber Zap Musketeer Fire Spirit Goblins Hog Rider
Skeleton Army

Defense Synergies 0 8

Fire Spirit
Zap
Goblins
Bomber Zap Musketeer
Bomber
Goblins Zap
Zap
Fire Spirit Goblins Bomber Musketeer Skeleton Army
Musketeer
Goblins Zap Skeleton Army
Hog Rider
Giant
Skeleton Army
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer
Skeleton Army Goblins Bomber Zap Musketeer
Skeleton Army Fire Spirit Goblins Bomber Musketeer
Skeleton Army Goblins Bomber Musketeer
Bomber Skeleton Army
Skeleton Army Fire Spirit Goblins Bomber Zap Musketeer
Musketeer Fire Spirit Zap
Zap Musketeer
Goblins Musketeer Skeleton Army
Skeleton Army Fire Spirit Goblins Bomber Musketeer
Goblins Skeleton Army Bomber Zap Musketeer
Musketeer Zap
Skeleton Army Fire Spirit Bomber Zap Musketeer
Fire Spirit Bomber Skeleton Army Goblins Zap
Skeleton Army
Skeleton Army Zap
Goblins Bomber Musketeer Skeleton Army
Fire Spirit Goblins Bomber Zap Musketeer Skeleton Army
Zap Fire Spirit Bomber Musketeer
Musketeer
Bomber Skeleton Army Fire Spirit Goblins Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Zap
Bomber Zap Musketeer
Skeleton Army Goblins Zap Musketeer
Skeleton Army Zap Musketeer
Musketeer Skeleton Army
Fire Spirit Zap Musketeer
Skeleton Army Goblins Musketeer
Skeleton Army
Zap Goblins Skeleton Army
Musketeer Skeleton Army
Musketeer
Skeleton Army Zap
Skeleton Army
Bomber Musketeer Skeleton Army
Skeleton Army Goblins Bomber Zap Musketeer
Bomber Zap Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Bomber Fire Spirit Zap
Fire Spirit Zap Musketeer
Fire Spirit Bomber Musketeer
Fire Spirit Zap
Zap
Fire Spirit Goblins Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Musketeer
Zap Musketeer
Bomber Zap Musketeer
Musketeer
Bomber
Fire Spirit Bomber Zap Musketeer
Fire Spirit Bomber Zap
Musketeer
Musketeer
Zap Musketeer
Zap Fire Spirit Bomber
Zap Musketeer
Zap Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer
Zap Musketeer
Bomber Zap Musketeer
Zap
Zap Fire Spirit Musketeer Skeleton Army
Fire Spirit Zap Musketeer
Musketeer
Bomber Zap Musketeer
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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