My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Giant
Giant Snowball
Archers Goblin Gang Barbarians Musketeer Hog Rider
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Barbarians Musketeer
The Log
Archers Goblin Gang Barbarians Musketeer Hog Rider
Earthquake
Archers Goblin Gang Barbarians Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Barbarians Musketeer Hog Rider
Fireball
Archers Goblin Gang Barbarians Musketeer Hog Rider
Poison
Archers Goblin Gang Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Fireball Musketeer Hog Rider Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Fireball

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Giant Archers Musketeer
Archers
Zap Hog Rider Giant
Goblin Gang
Hog Rider Giant
Barbarians
Hog Rider
Fireball
Zap Hog Rider Giant
Musketeer
Hog Rider Giant Zap
Hog Rider
Zap Goblin Gang Fireball Musketeer Archers Barbarians Giant
Giant
Zap Musketeer Archers Goblin Gang Fireball Hog Rider

Defense Synergies 2 7

Zap
Fireball Archers Goblin Gang Barbarians Musketeer
Archers
Zap Goblin Gang
Goblin Gang
Musketeer Zap Archers Barbarians
Barbarians
Zap Goblin Gang
Fireball
Zap Musketeer
Musketeer
Goblin Gang Zap Fireball
Hog Rider
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Barbarians Zap Goblin Gang Musketeer
Goblin Gang Barbarians Archers Musketeer
Barbarians Goblin Gang Musketeer
Barbarians Fireball
Goblin Gang Fireball Zap Archers Musketeer
Musketeer Zap Archers Goblin Gang Fireball
Zap Barbarians Fireball Musketeer
Barbarians Goblin Gang Musketeer
Goblin Gang Archers Barbarians Musketeer
Archers Goblin Gang Barbarians Zap Fireball Musketeer
Musketeer Zap Archers Goblin Gang Fireball
Barbarians Zap Goblin Gang Fireball Musketeer
Fireball Zap Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Zap Goblin Gang Fireball
Barbarians Goblin Gang Fireball Musketeer
Fireball Zap Archers Goblin Gang Barbarians Musketeer
Zap Archers Barbarians Fireball Musketeer
Barbarians Musketeer
Goblin Gang Archers Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Archers Fireball
Fireball Zap Archers Goblin Gang Musketeer
Goblin Gang Barbarians Zap Musketeer
Goblin Gang Zap Barbarians Fireball Musketeer
Barbarians Goblin Gang Musketeer
Fireball Zap Archers Goblin Gang Musketeer
Goblin Gang Archers Barbarians Fireball Musketeer
Barbarians
Zap Barbarians Fireball
Goblin Gang Barbarians Musketeer
Barbarians Musketeer
Zap Barbarians Fireball
Barbarians Goblin Gang Fireball
Archers Barbarians Fireball Musketeer
Goblin Gang Barbarians Zap Archers Fireball Musketeer
Zap Archers Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Barbarians Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer
Archers Musketeer
Fireball Zap
Fireball Zap
Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Archers Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Archers Fireball Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Archers Fireball Musketeer
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Archers Goblin Gang Barbarians Fireball Musketeer
Fireball Zap Archers Musketeer
Fireball
Fireball Goblin Gang Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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