My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Archers Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Barbarians Minion Horde Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minion Horde Hog Rider Giant
Giant Snowball
Spear Goblins Archers Barbarians Minion Horde Hog Rider
Zap
Spear Goblins Archers Minion Horde
Barbarian Barrel
Ice Spirit Spear Goblins Archers Barbarians
The Log
Ice Spirit Spear Goblins Archers Barbarians Hog Rider
Earthquake
Spear Goblins Archers Barbarians Hog Rider
Arrows
Ice Spirit Spear Goblins Archers Minion Horde
Royal Delivery
Ice Spirit Spear Goblins Archers Barbarians Minion Horde Hog Rider
Fireball
Archers Barbarians Minion Horde Hog Rider
Poison
Spear Goblins Archers Barbarians Minion Horde
Lightning
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap Archers Hog Rider Barbarians Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Zap Archers

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Spear Goblins Archers Barbarians Minion Horde Giant
Spear Goblins
Hog Rider Ice Spirit Zap Giant
Zap
Ice Spirit Hog Rider Giant Spear Goblins Archers Minion Horde
Archers
Ice Spirit Zap Hog Rider Giant
Barbarians
Ice Spirit Hog Rider
Minion Horde
Ice Spirit Zap Hog Rider Giant
Hog Rider
Ice Spirit Spear Goblins Zap Archers Barbarians Minion Horde Giant
Giant
Zap Ice Spirit Spear Goblins Archers Minion Horde Hog Rider

Defense Synergies 1 11

Ice Spirit
Zap Spear Goblins Archers Barbarians Minion Horde
Spear Goblins
Ice Spirit Zap Archers Barbarians
Zap
Ice Spirit Spear Goblins Archers Barbarians Minion Horde
Archers
Ice Spirit Spear Goblins Zap
Barbarians
Ice Spirit Spear Goblins Zap Minion Horde
Minion Horde
Ice Spirit Zap Barbarians
Hog Rider
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde
Barbarians Minion Horde Ice Spirit Zap
Barbarians Minion Horde Archers
Barbarians Minion Horde
Barbarians
Spear Goblins Zap Archers
Minion Horde Ice Spirit Spear Goblins Zap Archers
Zap Barbarians
Barbarians Minion Horde
Ice Spirit Spear Goblins Archers Barbarians Minion Horde
Archers Barbarians Minion Horde Spear Goblins Zap
Minion Horde Spear Goblins Zap Archers
Barbarians Minion Horde Ice Spirit Zap
Ice Spirit Zap Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Ice Spirit Zap
Barbarians Minion Horde
Ice Spirit Spear Goblins Zap Archers Barbarians Minion Horde
Zap Ice Spirit Spear Goblins Archers Barbarians
Barbarians
Spear Goblins Archers Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Archers
Zap Archers
Barbarians Ice Spirit Spear Goblins Zap Minion Horde
Zap Barbarians Minion Horde
Barbarians Minion Horde
Ice Spirit Zap Archers Minion Horde
Spear Goblins Archers Barbarians Minion Horde
Barbarians Minion Horde
Zap Minion Horde Ice Spirit Spear Goblins Barbarians
Barbarians Minion Horde
Barbarians Minion Horde
Zap Barbarians
Barbarians Minion Horde
Archers Barbarians Minion Horde
Barbarians Ice Spirit Spear Goblins Zap Archers Minion Horde
Zap Archers Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Barbarians
Zap Minion Horde
Ice Spirit Spear Goblins Zap Minion Horde
Archers Minion Horde
Ice Spirit Zap
Zap
Minion Horde
Zap Minion Horde
Zap Archers
Minion Horde
Zap
Spear Goblins Zap Minion Horde
Minion Horde
Minion Horde
Zap Archers
Zap
Minion Horde
Zap Barbarians Minion Horde
Zap Ice Spirit
Minion Horde
Zap
Zap
Zap
Zap Archers Minion Horde
Zap Ice Spirit Minion Horde
Minion Horde
Zap Minion Horde
Zap Ice Spirit Minion Horde
Minion Horde
Zap Minion Horde Ice Spirit Spear Goblins Archers Barbarians
Zap Archers
Minion Horde
Zap
Zap
Minion Horde
Zap Ice Spirit Minion Horde
Zap
Zap

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