My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Three Musketeers Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Heal Spirit Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant Three Musketeers Balloon
Giant Snowball
Minion Horde Three Musketeers Balloon
Zap
Minion Horde Three Musketeers Balloon
Barbarian Barrel
Elite Barbarians Heal Spirit Wizard Three Musketeers
The Log
Elite Barbarians Heal Spirit Three Musketeers
Earthquake
Arrows
Minion Horde Heal Spirit
Royal Delivery
Minion Horde Elite Barbarians Heal Spirit Wizard Three Musketeers Balloon
Fireball
Minion Horde Elite Barbarians Wizard Three Musketeers Balloon
Poison
Minion Horde Wizard Three Musketeers Balloon
Lightning
Elite Barbarians Wizard Three Musketeers Balloon
Rocket
Minion Horde Elite Barbarians Wizard Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Minion Horde Giant Wizard Balloon Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Heal Spirit Zap Minion Horde Giant

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Balloon Minion Horde Heal Spirit Three Musketeers
Minion Horde
Zap Heal Spirit Giant
Elite Barbarians
Zap Heal Spirit Wizard Three Musketeers
Heal Spirit
Elite Barbarians Balloon Zap Minion Horde Giant Wizard Three Musketeers
Giant
Zap Minion Horde Heal Spirit Wizard Three Musketeers Balloon
Wizard
Elite Barbarians Heal Spirit Giant Balloon
Three Musketeers
Zap Elite Barbarians Heal Spirit Giant
Balloon
Zap Heal Spirit Giant Wizard

Defense Synergies 0 4

Zap
Minion Horde Elite Barbarians Three Musketeers
Minion Horde
Zap
Elite Barbarians
Zap Wizard
Heal Spirit
Giant
Wizard
Elite Barbarians
Three Musketeers
Zap
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Elite Barbarians Zap Three Musketeers
Minion Horde Three Musketeers Elite Barbarians
Minion Horde Elite Barbarians Three Musketeers
Elite Barbarians
Zap
Minion Horde Three Musketeers Zap Wizard
Zap
Minion Horde Three Musketeers Elite Barbarians
Elite Barbarians Minion Horde
Minion Horde Zap Wizard
Minion Horde Three Musketeers Zap Wizard
Minion Horde Zap Elite Barbarians Wizard Three Musketeers
Wizard Three Musketeers Zap Minion Horde
Elite Barbarians Minion Horde Three Musketeers
Minion Horde Zap Elite Barbarians Three Musketeers
Minion Horde Wizard Three Musketeers Elite Barbarians
Zap Minion Horde Elite Barbarians Wizard Three Musketeers
Zap Wizard
Elite Barbarians Three Musketeers
Wizard Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Elite Barbarians Wizard
Zap Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Three Musketeers
Wizard Zap Minion Horde Three Musketeers
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Minion Horde Three Musketeers
Minion Horde Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Minion Horde Wizard Three Musketeers
Wizard Minion Horde Three Musketeers
Elite Barbarians Zap Minion Horde Three Musketeers
Zap Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde Elite Barbarians Three Musketeers
Zap Minion Horde Wizard
Zap Wizard
Elite Barbarians Three Musketeers
Minion Horde
Zap Elite Barbarians
Zap Minion Horde Wizard Three Musketeers
Minion Horde Wizard Three Musketeers
Three Musketeers
Minion Horde
Zap Wizard Three Musketeers
Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard Three Musketeers
Minion Horde Wizard Three Musketeers
Zap Wizard
Zap
Minion Horde Elite Barbarians Three Musketeers
Zap Minion Horde Elite Barbarians
Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: