My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Graveyard
Giant Snowball
Barbarians Graveyard
Zap
Graveyard
Barbarian Barrel
Barbarians Wizard Graveyard
The Log
Barbarians Graveyard
Earthquake
Barbarians Graveyard
Arrows
Graveyard
Royal Delivery
Barbarians Wizard Graveyard
Fireball
Barbarians Wizard
Poison
Barbarians Wizard Graveyard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Freeze Barbarians Giant Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Freeze

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Graveyard Freeze The Log
Barbarians
Fireball
Zap Graveyard Giant Freeze The Log
Giant
Zap Graveyard Fireball Wizard The Log
Wizard
Giant
Freeze
Graveyard Zap Fireball
The Log
Zap Fireball Giant Graveyard
Graveyard
Zap Fireball Giant Freeze The Log

Defense Synergies 2 5

Zap
Fireball Barbarians The Log
Barbarians
Zap
Fireball
Zap The Log Freeze
Giant
Wizard
Freeze The Log
Freeze
Fireball Wizard
The Log
Fireball Zap Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Barbarians Zap The Log
Barbarians Freeze
Barbarians
Barbarians Fireball The Log
Fireball Freeze The Log Zap
Zap Fireball Wizard Freeze
Zap Barbarians Fireball The Log
Barbarians
Barbarians
Barbarians Zap Fireball Wizard Freeze The Log
Zap Fireball Wizard
Barbarians Zap Fireball Wizard Freeze The Log
Fireball Wizard Zap Barbarians Freeze The Log
Barbarians
Barbarians Zap Fireball Freeze The Log
Barbarians Wizard Fireball
Fireball Zap Barbarians Wizard The Log
Zap Wizard Freeze The Log Barbarians Fireball
Barbarians
Wizard Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Zap Wizard The Log
Barbarians Zap The Log
Zap Barbarians Fireball The Log
Barbarians
Fireball Wizard Zap Freeze
Barbarians Fireball
Barbarians
Zap Freeze Barbarians Fireball The Log
Barbarians
Barbarians
Zap Barbarians Fireball The Log
Barbarians Fireball Wizard
Wizard Barbarians Fireball
Barbarians Zap Fireball Freeze The Log
Zap Barbarians Fireball Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball Zap The Log
Fireball The Log
Barbarians Fireball Freeze The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Freeze
Wizard The Log
Fireball The Log Zap Wizard Freeze
Fireball The Log Zap Wizard
Fireball
Zap Fireball Wizard The Log
Fireball Zap Wizard
Fireball The Log
Fireball Freeze
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball Freeze
Zap Fireball Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Barbarians Fireball The Log
Zap Freeze The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Fireball Wizard
Zap Fireball Wizard Freeze
Fireball
Zap Fireball Wizard The Log
Zap Fireball Freeze
Fireball Wizard The Log
Zap Barbarians Fireball Freeze
Fireball Zap Wizard
Freeze
The Log Fireball
Fireball Wizard
The Log Zap Fireball Wizard
Zap Fireball
Zap Fireball Freeze The Log
Zap Fireball
Zap Fireball Freeze The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: