My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Giant Skeleton Army Graveyard
Giant Snowball
Spear Goblins Bats Goblin Gang Skeleton Army Graveyard
Zap
Spear Goblins Bats Goblin Gang Skeleton Army Graveyard
Barbarian Barrel
Spear Goblins Goblin Gang Skeleton Army Graveyard
The Log
Spear Goblins Goblin Gang Skeleton Army Graveyard
Earthquake
Spear Goblins Goblin Gang Skeleton Army Graveyard
Arrows
Spear Goblins Bats Goblin Gang Skeleton Army Graveyard
Royal Delivery
Spear Goblins Bats Goblin Gang Skeleton Army Graveyard
Fireball
Goblin Gang Skeleton Army
Poison
Spear Goblins Bats Goblin Gang Skeleton Army Graveyard
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Giant Snowball Arrows Goblin Gang Skeleton Army Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Giant Snowball Arrows

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Snowball Goblin Gang Giant Graveyard
Bats
Giant Graveyard
Giant Snowball
Graveyard Spear Goblins Giant
Arrows
Giant Graveyard
Goblin Gang
Spear Goblins Giant
Giant
Bats Arrows Graveyard Spear Goblins Giant Snowball Goblin Gang
Skeleton Army
Graveyard
Giant Snowball Arrows Giant Spear Goblins Bats

Defense Synergies 1 7

Spear Goblins
Bats Giant Snowball Arrows Goblin Gang Skeleton Army
Bats
Spear Goblins Giant Snowball
Giant Snowball
Goblin Gang Spear Goblins Bats
Arrows
Spear Goblins
Goblin Gang
Giant Snowball Spear Goblins Skeleton Army
Giant
Skeleton Army
Spear Goblins Goblin Gang
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Skeleton Army Bats Goblin Gang
Goblin Gang Skeleton Army Bats Giant Snowball
Skeleton Army Bats Goblin Gang
Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Spear Goblins Bats Giant Snowball
Bats Giant Snowball Spear Goblins Arrows Goblin Gang
Arrows
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Giant Snowball
Bats Goblin Gang Skeleton Army Spear Goblins Giant Snowball Arrows
Arrows Spear Goblins Bats Giant Snowball Goblin Gang
Skeleton Army Bats Giant Snowball Goblin Gang
Skeleton Army Bats Giant Snowball Arrows Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Giant Snowball Goblin Gang
Bats Arrows Goblin Gang Skeleton Army
Arrows Spear Goblins Bats Giant Snowball Goblin Gang Skeleton Army
Giant Snowball Arrows Spear Goblins Bats
Goblin Gang Skeleton Army Spear Goblins Bats Giant Snowball Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins Giant Snowball
Giant Snowball Arrows Goblin Gang
Goblin Gang Skeleton Army Spear Goblins Bats
Goblin Gang Skeleton Army Bats
Goblin Gang Skeleton Army
Arrows Bats Giant Snowball Goblin Gang
Goblin Gang Skeleton Army Spear Goblins Bats
Skeleton Army
Spear Goblins Bats Giant Snowball Skeleton Army
Goblin Gang Skeleton Army
Bats
Skeleton Army Giant Snowball Arrows
Skeleton Army Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Bats
Bats Arrows Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball
Arrows
Arrows
Giant Snowball Arrows
Arrows Spear Goblins Bats Giant Snowball
Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Bats Giant Snowball Goblin Gang
Arrows
Giant Snowball Arrows
Giant Snowball
Arrows
Giant Snowball Arrows
Spear Goblins Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Bats
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows Giant Snowball
Giant Snowball Arrows
Arrows
Bats Giant Snowball Arrows
Bats Giant Snowball
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Spear Goblins Bats Goblin Gang Skeleton Army
Giant Snowball Arrows
Arrows
Goblin Gang
Arrows Giant Snowball
Giant Snowball Arrows
Bats Giant Snowball Goblin Gang
Bats Giant Snowball
Giant Snowball

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